From be5c6323106d12f375b25567fe9445b99849e599 Mon Sep 17 00:00:00 2001 From: Ny Bruker <robinhs@stud.ntnu.no> Date: Tue, 27 Sep 2022 13:07:47 +0200 Subject: [PATCH] Fixed some of the prefabs --- MrBigsock/Assets/Prefabs/BigSock.prefab | 2 +- MrBigsock/Assets/Prefabs/Enemy_Slime.prefab | 6 +++--- MrBigsock/Assets/Prefabs/attack.prefab | 2 +- MrBigsock/Assets/Prefabs/enemy_orc_warrior.prefab | 4 ++-- 4 files changed, 7 insertions(+), 7 deletions(-) diff --git a/MrBigsock/Assets/Prefabs/BigSock.prefab b/MrBigsock/Assets/Prefabs/BigSock.prefab index b1a26ff4..52165aac 100644 --- a/MrBigsock/Assets/Prefabs/BigSock.prefab +++ b/MrBigsock/Assets/Prefabs/BigSock.prefab @@ -166,7 +166,7 @@ Rigidbody2D: m_Simulated: 1 m_UseFullKinematicContacts: 0 m_UseAutoMass: 0 - m_Mass: 1 + m_Mass: 0.5 m_LinearDrag: 2 m_AngularDrag: 0.05 m_GravityScale: 0 diff --git a/MrBigsock/Assets/Prefabs/Enemy_Slime.prefab b/MrBigsock/Assets/Prefabs/Enemy_Slime.prefab index 04d11513..0326212c 100644 --- a/MrBigsock/Assets/Prefabs/Enemy_Slime.prefab +++ b/MrBigsock/Assets/Prefabs/Enemy_Slime.prefab @@ -101,8 +101,8 @@ Rigidbody2D: m_BodyType: 0 m_Simulated: 1 m_UseFullKinematicContacts: 1 - m_UseAutoMass: 1 - m_Mass: 0.6243647 + m_UseAutoMass: 0 + m_Mass: 1 m_LinearDrag: 2 m_AngularDrag: 0 m_GravityScale: 0 @@ -172,7 +172,7 @@ MonoBehaviour: baseAttackSpeed: 1 baseMovementSpeed: 2 baseDamage: 1 - knockbackForce: 150 + knockbackForce: 2 baseHP: 10 baseMaxHP: 10 collisionOffset: 0.05 diff --git a/MrBigsock/Assets/Prefabs/attack.prefab b/MrBigsock/Assets/Prefabs/attack.prefab index 7e3c9698..0e34dd60 100644 --- a/MrBigsock/Assets/Prefabs/attack.prefab +++ b/MrBigsock/Assets/Prefabs/attack.prefab @@ -161,4 +161,4 @@ MonoBehaviour: m_EditorClassIdentifier: speed: 10 baseDamage: 1 - knockbackForce: 1 + knockbackForce: 2 diff --git a/MrBigsock/Assets/Prefabs/enemy_orc_warrior.prefab b/MrBigsock/Assets/Prefabs/enemy_orc_warrior.prefab index d4d25a7d..f54b0103 100644 --- a/MrBigsock/Assets/Prefabs/enemy_orc_warrior.prefab +++ b/MrBigsock/Assets/Prefabs/enemy_orc_warrior.prefab @@ -101,8 +101,8 @@ Rigidbody2D: m_BodyType: 0 m_Simulated: 1 m_UseFullKinematicContacts: 1 - m_UseAutoMass: 1 - m_Mass: 0.6243647 + m_UseAutoMass: 0 + m_Mass: 1 m_LinearDrag: 2 m_AngularDrag: 0 m_GravityScale: 0 -- GitLab