diff --git a/MrBigsock/Assets/Code/FollowPlayer.cs b/MrBigsock/Assets/Code/FollowPlayer.cs
index 6f178e01850ac03da8d9eb4807a5fa1507a04488..89d4fe1efdecc0d0d6a6b9b3a6b9697ef787f59a 100644
--- a/MrBigsock/Assets/Code/FollowPlayer.cs
+++ b/MrBigsock/Assets/Code/FollowPlayer.cs
@@ -1,9 +1,7 @@
-using System.Collections;
 using System.Collections.Generic;
+using BigSock.Interact;
 using Cinemachine;
 using UnityEngine;
-using UnityEngine.Tilemaps;
-using static System.Net.WebRequestMethods;
 
 
 namespace Bigsock
@@ -15,27 +13,103 @@ namespace Bigsock
         [SerializeField]
         private CinemachineConfiner2D cameraMap;
 
+        private int levels = 1;
+
+
         Vector3 offset = new Vector3(0, 0, -10);
         int i = 0;
 
+        GameObject[] boss;
+        GameObject player;
+        GameObject[] enemies;
+        GameObject[] Chest;
+        List<GameObject> chests;
+        GameObject stair;
+        private int roomNr = 0;
+        bool stairs_down;
 
         void Start()
         {
+            chests = new List<GameObject>();
             neighborMapGenerator.RunProceduralGeneration();
-            
+            player = GameObject.Find("BigSock");
+            stair = GameObject.Find("Stairs(Clone)");
+            Chest = GameObject.FindGameObjectsWithTag("Chest");
+            foreach(GameObject c in Chest)
+            {
+                chests.Add(c);
+                c.SetActive(false);
+            }
+            stairs_down = stair.GetComponent<Stairs>().stairs_touch;
+            stair.SetActive(false);
         }
 
         void LateUpdate()
         {
+            boss = GameObject.FindGameObjectsWithTag("Boss");
+            enemies = GameObject.FindGameObjectsWithTag((roomNr).ToString());
+            if (boss.Length == 0 && levels <= 1)
+            {
+                stair.SetActive(true);
+                stairs_down = stair.GetComponent<Stairs>().stairs_touch;
+            }
+            
+
+            if (stairs_down)
+            {
+                roomNr = 0;
+                foreach(GameObject c in chests)
+                {
+                    DestroyImmediate(c);
+                }
+                DestroyImmediate(stair);
+                chests.Clear();
+                TilemapGenerator.resetMaps();
+                TilemapGenerator.SetRoomIDZero();
+                player.transform.position = new Vector3(9,5,0);
+                neighborMapGenerator.RunProceduralGeneration();
+                Chest = GameObject.FindGameObjectsWithTag("Chest");
+                stair = GameObject.Find("Stairs(Clone)");
+                stairs_down = stair.GetComponent<Stairs>().stairs_touch;
+                foreach (GameObject c in Chest)
+                {
+                    if(c != null)
+                    {
+                        c.SetActive(false);
+                        chests.Add(c);
+                    }
+                }
+                stair.SetActive(false);
+                levels++;
+            }
+
             int i = 0;
             if(i == 0) {
                 cameraMap.InvalidateCache();
-                i++;
+            }
+
+            if (enemies.Length == 0)
+            {
+                chests[roomNr].SetActive(true);
+                if(roomNr + 1 < NeighbourMapGenerator.GetRoomListCount() - 1)
+                {
+                    roomNr++;
+                }
+            }
+            if(boss.Length == 0)
+            {
+                chests[1 + roomNr].SetActive(true);
             }
         }
 
         private void OnDestroy()
         {
+            roomNr = 0;
+            foreach (GameObject c in chests)
+            {
+                DestroyImmediate(c);
+            }
+            DestroyImmediate(stair);
             NeighbourMapGenerator.ClearRoomList();
             TilemapGenerator.SetRoomIDZero();
             TilemapGenerator.resetMaps();
diff --git a/MrBigsock/Assets/Code/InteractionSystem/Door.cs b/MrBigsock/Assets/Code/InteractionSystem/Door.cs
index 7ce964c2d521220b255d6fb35c7f625b237a1ec8..604867d67d80a89a257da3b9e9406e3f34718f51 100644
--- a/MrBigsock/Assets/Code/InteractionSystem/Door.cs
+++ b/MrBigsock/Assets/Code/InteractionSystem/Door.cs
@@ -14,6 +14,7 @@ namespace BigSock.Interact {
         private GameObject cameraPlayer;
         private int i = TilemapGenerator.NextRoom();
         private GameObject boundary;
+        GameObject door;
 
         public string InteractionPrompt => _prompt;
 
@@ -30,6 +31,8 @@ namespace BigSock.Interact {
                 player.transform.position = TilemapGenerator.DoorLocaitonTransport(i);
                 cameraPlayer.transform.position = player.transform.position;
                 boundary.GetComponent<PolygonCollider2D>().SetPath(0, TilemapGenerator.GetRoomBoundary(i));
+                door = GameObject.Find("ClosedDoor(Clone)");
+                Destroy(door);
                 return true;
             }
             return false;
diff --git a/MrBigsock/Assets/Code/InteractionSystem/Stairs.cs b/MrBigsock/Assets/Code/InteractionSystem/Stairs.cs
new file mode 100644
index 0000000000000000000000000000000000000000..01e072dd33da97f370fd8c47f28406fbcc1fb51f
--- /dev/null
+++ b/MrBigsock/Assets/Code/InteractionSystem/Stairs.cs
@@ -0,0 +1,27 @@
+using Bigsock;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+
+namespace BigSock.Interact
+{
+    public class Stairs : MonoBehaviour, IInteractable
+    {
+        [SerializeField] private string _prompt;
+
+        public string InteractionPrompt => _prompt;
+        public bool stairs_touch = false;
+
+        public bool Interact(Interactor interactor)
+        {
+            if (!stairs_touch)
+            {
+                stairs_touch = true;
+                return true;
+            }
+            return false;
+        }
+    }
+}
\ No newline at end of file
diff --git a/MrBigsock/Assets/Code/InteractionSystem/Stairs.cs.meta b/MrBigsock/Assets/Code/InteractionSystem/Stairs.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..bf55bda4e1810be17367da03997d49bfc595c242
--- /dev/null
+++ b/MrBigsock/Assets/Code/InteractionSystem/Stairs.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4a3905e3d079fb64ca71936a1caba90d
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/MrBigsock/Assets/Code/Map/NeighbourMapGenerator.cs b/MrBigsock/Assets/Code/Map/NeighbourMapGenerator.cs
index 4dd6c90bdac929e4453f94ccc989b3e1aaf61758..5d253d85c9d62cd28567c0ef6a403907c1eca628 100644
--- a/MrBigsock/Assets/Code/Map/NeighbourMapGenerator.cs
+++ b/MrBigsock/Assets/Code/Map/NeighbourMapGenerator.cs
@@ -1,5 +1,6 @@
 using System.Collections;
 using System.Collections.Generic;
+using System.Security.Cryptography;
 using UnityEngine;
 
 namespace Bigsock
@@ -15,7 +16,7 @@ namespace Bigsock
         public override void RunProceduralGeneration()
         {
             roomList.Clear();
-           
+            
             for (int i = 0; i <= RoomCount - 1; i++)
             {
                 int randomMap = Random.Range(0, mapParam.Length);
@@ -29,6 +30,7 @@ namespace Bigsock
             roomList.Add(bossMap);
             tilemapGenerator.RenderMap(roomList[roomList.Count - 1],roomList.Count - 1, true);
             tilemapGenerator.SpawnBoss(bossMap, roomList.Count - 1);
+            tilemapGenerator.SpawnStairs(bossMap, roomList.Count - 1);
 
             tilemapGenerator.polyCollider(roomList[0], 0);
         }
diff --git a/MrBigsock/Assets/Code/Map/TilemapGenerator.cs b/MrBigsock/Assets/Code/Map/TilemapGenerator.cs
index 7b73c7854c6df828f07d11d25385096eacb83005..2cf2f94ae1492154d936bf6f5ab712056464fe69 100644
--- a/MrBigsock/Assets/Code/Map/TilemapGenerator.cs
+++ b/MrBigsock/Assets/Code/Map/TilemapGenerator.cs
@@ -15,6 +15,8 @@ namespace Bigsock
         [SerializeField] GameObject Door;
         [SerializeField] GameObject[] Enemy;
         [SerializeField] GameObject Boss;
+        [SerializeField] GameObject Stairs;
+        [SerializeField] GameObject Chest;
         private int z_value = 0;
         private static int roomID = 0;
 
@@ -197,6 +199,7 @@ namespace Bigsock
                     fast++;
                 }
             }
+            spawnChest(map, roomNr);
             SetMapBoundary(map, roomNr);
         }
 
@@ -232,7 +235,7 @@ namespace Bigsock
         }
 
         public static void SetRoomIDZero() { 
-            roomID = 0;
+            roomID = 1;
         }
 
         public static void resetMaps()
@@ -349,5 +352,19 @@ namespace Bigsock
                 WallTop[roomNr].ClearAllTiles();
             }
         }
+
+        public void SpawnStairs(int[,] bossRoom, int roomNr)
+        {
+            Instantiate(Stairs, new Vector3(FloorTilemap[roomNr].transform.position.x + bossRoom.GetUpperBound(0) / 2 + 0.5f,
+                    FloorTilemap[roomNr].transform.position.y + bossRoom.GetUpperBound(1) - 3 + 0.5f, 0), Quaternion.identity);
+        }
+
+        //Spawns a chest in the middle of the room
+        public void spawnChest(int[,] room, int roomNr)
+        {
+            Chest.tag = "Chest";
+            Instantiate(Chest, new Vector3(FloorTilemap[roomNr].transform.position.x + room.GetUpperBound(0) / 2,
+                    FloorTilemap[roomNr].transform.position.y + room.GetUpperBound(1) / 2, 0), Quaternion.identity);
+        }
     }
 }
\ No newline at end of file
diff --git a/MrBigsock/Assets/Code/UI/ChestDisplay.cs b/MrBigsock/Assets/Code/UI/ChestDisplay.cs
index 08839c01ca39303e745b4b76bcb3824ce0db5a72..b28b01df071351a9de5399016680f56541451aa6 100644
--- a/MrBigsock/Assets/Code/UI/ChestDisplay.cs
+++ b/MrBigsock/Assets/Code/UI/ChestDisplay.cs
@@ -28,7 +28,8 @@ namespace BigSock.UI {
             // Gets button gameobjects and adds onClick listener
             for (int i = 0; i < 3; i++) {
                 var button = itemButtonLocation.transform.Find("ButtonItem"+(i+1).ToString()).GetComponent<Button>();
-                button.onClick.AddListener(delegate {ItemPicked(i); });
+                int j = i;
+                button.onClick.AddListener(delegate {ItemPicked(j); });
                 buttons.Add(button);
             }
 
diff --git a/MrBigsock/Assets/Prefabs/MapObjects/Stairs.prefab b/MrBigsock/Assets/Prefabs/MapObjects/Stairs.prefab
new file mode 100644
index 0000000000000000000000000000000000000000..1bc17042bbfe6b90961a24c896824801c2bdf028
--- /dev/null
+++ b/MrBigsock/Assets/Prefabs/MapObjects/Stairs.prefab
@@ -0,0 +1,127 @@
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diff --git a/MrBigsock/Assets/Prefabs/MapObjects/Stairs.prefab.meta b/MrBigsock/Assets/Prefabs/MapObjects/Stairs.prefab.meta
new file mode 100644
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--- /dev/null
+++ b/MrBigsock/Assets/Prefabs/MapObjects/Stairs.prefab.meta
@@ -0,0 +1,7 @@
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diff --git a/MrBigsock/Assets/Resources/Sprites/Enemy/Animations/orc_warrior/bow/Bow and Arrows.png.meta b/MrBigsock/Assets/Resources/Sprites/Enemy/Animations/orc_warrior/bow/Bow and Arrows.png.meta
index 7cc7910d2e591ec3651f0a0e12ce6f83339645c2..76610ac4135a39ce5fbd472f3f870aa5e7151721 100644
--- a/MrBigsock/Assets/Resources/Sprites/Enemy/Animations/orc_warrior/bow/Bow and Arrows.png.meta	
+++ b/MrBigsock/Assets/Resources/Sprites/Enemy/Animations/orc_warrior/bow/Bow and Arrows.png.meta	
@@ -33,7 +33,7 @@ TextureImporter:
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+    filterMode: 0
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diff --git a/MrBigsock/Assets/Resources/Sprites/Enemy/Enemy_sprites/Archer Skeleton.png.meta b/MrBigsock/Assets/Resources/Sprites/Enemy/Enemy_sprites/Archer Skeleton.png.meta
index 7e32f60d2eaa0f2c41431811e38a88bbab754416..5d0b346a44426c4e76affe0126d3527fe0062506 100644
--- a/MrBigsock/Assets/Resources/Sprites/Enemy/Enemy_sprites/Archer Skeleton.png.meta	
+++ b/MrBigsock/Assets/Resources/Sprites/Enemy/Enemy_sprites/Archer Skeleton.png.meta	
@@ -33,7 +33,7 @@ TextureImporter:
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new file mode 100644
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diff --git a/MrBigsock/Assets/Resources/Sprites/Item/elixirofspeed.png b/MrBigsock/Assets/Resources/Sprites/Item/elixirofspeed.png
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@@ -911,7 +947,7 @@ TextureImporter:
         width: 16
         height: 16
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-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
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@@ -932,7 +968,7 @@ TextureImporter:
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         height: 16
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-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
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@@ -953,7 +989,7 @@ TextureImporter:
         width: 16
         height: 16
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-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
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@@ -974,7 +1010,7 @@ TextureImporter:
         width: 16
         height: 16
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-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
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@@ -995,10 +1031,14 @@ TextureImporter:
         width: 16
         height: 16
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-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: 3, y: -4}
+        - {x: 3, y: -8}
+        - {x: 8, y: -8}
+        - {x: 8, y: -4}
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@@ -1016,10 +1056,14 @@ TextureImporter:
         width: 16
         height: 16
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-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: -8, y: -8}
+        - {x: -3, y: -8}
+        - {x: -3, y: -4}
+        - {x: -8, y: -4}
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@@ -1037,10 +1081,14 @@ TextureImporter:
         width: 16
         height: 16
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-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: -8, y: -8}
+        - {x: 8, y: -8}
+        - {x: 8, y: -4}
+        - {x: -8, y: -4}
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@@ -1058,10 +1106,14 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: -8, y: -8}
+        - {x: 8, y: -8}
+        - {x: 8, y: -4}
+        - {x: -8, y: -4}
       tessellationDetail: 0
       bones: []
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@@ -1079,10 +1131,14 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: -8, y: 8}
+        - {x: -4, y: 4}
+        - {x: 4, y: 4}
+        - {x: 8, y: 8}
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       bones: []
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@@ -1100,10 +1156,14 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: -8, y: 8}
+        - {x: -3, y: 4}
+        - {x: 3, y: 4}
+        - {x: 8, y: 8}
       tessellationDetail: 0
       bones: []
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@@ -1121,10 +1181,14 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: 3, y: 8}
+        - {x: 3, y: -8}
+        - {x: 8, y: -8}
+        - {x: 8, y: 8}
       tessellationDetail: 0
       bones: []
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@@ -1142,10 +1206,14 @@ TextureImporter:
         width: 16
         height: 16
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-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: -3, y: -8}
+        - {x: -3, y: 8}
+        - {x: -8, y: 8}
+        - {x: -8, y: -8}
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@@ -1163,7 +1231,7 @@ TextureImporter:
         width: 16
         height: 16
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-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
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@@ -1184,7 +1252,7 @@ TextureImporter:
         width: 16
         height: 16
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-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
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@@ -1205,10 +1273,16 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: 3, y: 8}
+        - {x: 3, y: -4}
+        - {x: -8, y: -4}
+        - {x: -8, y: -8}
+        - {x: 8, y: -8}
+        - {x: 8, y: 8}
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@@ -1226,10 +1300,16 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: -8, y: 8}
+        - {x: -8, y: -8}
+        - {x: 8, y: -8}
+        - {x: 8, y: -4}
+        - {x: -3, y: -4}
+        - {x: -3, y: 8}
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       bones: []
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@@ -1247,7 +1327,7 @@ TextureImporter:
         width: 16
         height: 16
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-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
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@@ -1268,10 +1348,14 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: 3, y: 8}
+        - {x: 3, y: -8}
+        - {x: 8, y: -8}
+        - {x: 8, y: 8}
       tessellationDetail: 0
       bones: []
       spriteID: d442e7bcd1f277e44a247494fa851675
@@ -1289,10 +1373,14 @@ TextureImporter:
         width: 16
         height: 16
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-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: -3, y: -8}
+        - {x: -3, y: 8}
+        - {x: -8, y: 8}
+        - {x: -8, y: -8}
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@@ -1310,10 +1398,16 @@ TextureImporter:
         width: 16
         height: 16
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-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: -8, y: 8}
+        - {x: -8, y: -8}
+        - {x: 8, y: -8}
+        - {x: 8, y: -4}
+        - {x: -3, y: -4}
+        - {x: -3, y: 8}
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@@ -1331,10 +1425,16 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: 3, y: 8}
+        - {x: 3, y: -4}
+        - {x: -8, y: -4}
+        - {x: -8, y: -8}
+        - {x: 8, y: -8}
+        - {x: 8, y: 8}
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@@ -1352,7 +1452,7 @@ TextureImporter:
         width: 16
         height: 16
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-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
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@@ -1373,10 +1473,14 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: -8, y: 8}
+        - {x: -8, y: -8}
+        - {x: 8, y: -8}
+        - {x: 8, y: 8}
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@@ -1394,7 +1498,7 @@ TextureImporter:
         width: 16
         height: 16
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-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
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@@ -1415,7 +1519,7 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
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@@ -1436,7 +1540,7 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
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@@ -1457,10 +1561,14 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: -8, y: -8}
+        - {x: 8, y: -8}
+        - {x: 8, y: -4}
+        - {x: -8, y: -4}
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@@ -1478,10 +1586,14 @@ TextureImporter:
         width: 16
         height: 16
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-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: -8, y: -8}
+        - {x: 8, y: -8}
+        - {x: 8, y: -4}
+        - {x: -8, y: -4}
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@@ -1499,7 +1611,7 @@ TextureImporter:
         width: 16
         height: 16
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-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
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@@ -1520,7 +1632,7 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
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@@ -1541,7 +1653,7 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
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@@ -1562,7 +1674,7 @@ TextureImporter:
         width: 16
         height: 16
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-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
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@@ -1583,7 +1695,7 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
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@@ -1604,7 +1716,7 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
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@@ -1625,7 +1737,7 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
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@@ -1646,7 +1758,7 @@ TextureImporter:
         width: 16
         height: 16
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-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
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@@ -1667,7 +1779,7 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
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@@ -1688,7 +1800,7 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
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@@ -1709,7 +1821,7 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
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@@ -1730,7 +1842,7 @@ TextureImporter:
         width: 16
         height: 16
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-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
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@@ -1751,7 +1863,7 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
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@@ -1772,10 +1884,14 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: -8, y: -4}
+        - {x: -8, y: -8}
+        - {x: 8, y: -8}
+        - {x: 8, y: -4}
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@@ -1793,10 +1909,14 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: -8, y: -4}
+        - {x: -8, y: -8}
+        - {x: 8, y: -8}
+        - {x: 8, y: -4}
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@@ -1814,10 +1934,14 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: -8, y: -4}
+        - {x: -8, y: -8}
+        - {x: 8, y: -8}
+        - {x: 8, y: -4}
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@@ -1835,10 +1959,14 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: -8, y: -4}
+        - {x: -8, y: -8}
+        - {x: 8, y: -8}
+        - {x: 8, y: -4}
       tessellationDetail: 0
       bones: []
       spriteID: 1dd3af11184c04345ae15d2626c3fe5d
@@ -1856,10 +1984,14 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: -8, y: -4}
+        - {x: -8, y: -8}
+        - {x: 8, y: -8}
+        - {x: 8, y: -4}
       tessellationDetail: 0
       bones: []
       spriteID: 21233572fdc354640a8bd268ea347480
@@ -1877,10 +2009,14 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
-      physicsShape: []
+      physicsShape:
+      - - {x: -8, y: -4}
+        - {x: -8, y: -8}
+        - {x: 8, y: -8}
+        - {x: 8, y: -4}
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       bones: []
       spriteID: 4f777125b847a264b98de302daca646e
@@ -1898,7 +2034,7 @@ TextureImporter:
         width: 16
         height: 16
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-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
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       physicsShape: []
@@ -1919,7 +2055,7 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
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       physicsShape: []
@@ -1940,7 +2076,7 @@ TextureImporter:
         width: 16
         height: 16
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-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
       physicsShape: []
@@ -1961,7 +2097,7 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
       physicsShape: []
@@ -1982,7 +2118,7 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
       physicsShape: []
@@ -2003,7 +2139,7 @@ TextureImporter:
         width: 16
         height: 16
       alignment: 0
-      pivot: {x: 0, y: 0}
+      pivot: {x: 0.5, y: 0.5}
       border: {x: 0, y: 0, z: 0, w: 0}
       outline: []
       physicsShape: []
diff --git a/MrBigsock/Assets/Tilemaps/Dungeon/Dungeon_77.asset b/MrBigsock/Assets/Tilemaps/Dungeon/Dungeon_77.asset
index 51d53638ca4f0a4a74fe8c1fc0037a8251a9b528..8c87b285f1405a6af251d580851633d482ff0c9f 100644
--- a/MrBigsock/Assets/Tilemaps/Dungeon/Dungeon_77.asset
+++ b/MrBigsock/Assets/Tilemaps/Dungeon/Dungeon_77.asset
@@ -33,4 +33,4 @@ MonoBehaviour:
     e33: 1
   m_InstancedGameObject: {fileID: 0}
   m_Flags: 1
-  m_ColliderType: 1
+  m_ColliderType: 0
diff --git a/MrBigsock/Assets/Tilemaps/Dungeon/Dungeon_78.asset b/MrBigsock/Assets/Tilemaps/Dungeon/Dungeon_78.asset
index 8ef55b27a2a0d56ac7cec9a5fea6b2a420c5d2cf..42c696ce78af7eefdbb7b812c5fdd360f13005af 100644
--- a/MrBigsock/Assets/Tilemaps/Dungeon/Dungeon_78.asset
+++ b/MrBigsock/Assets/Tilemaps/Dungeon/Dungeon_78.asset
@@ -33,4 +33,4 @@ MonoBehaviour:
     e33: 1
   m_InstancedGameObject: {fileID: 0}
   m_Flags: 1
-  m_ColliderType: 1
+  m_ColliderType: 0
diff --git a/MrBigsock/Packages/packages-lock.json b/MrBigsock/Packages/packages-lock.json
index f7cc484331365fb2a4ab7d290d8a31b242212a26..3b65785c3697f050801235ccaf41b888ce87c1c2 100644
--- a/MrBigsock/Packages/packages-lock.json
+++ b/MrBigsock/Packages/packages-lock.json
@@ -1,11 +1,11 @@
 {
   "dependencies": {
     "com.unity.2d.animation": {
-      "version": "7.0.7",
+      "version": "7.0.6",
       "depth": 1,
       "source": "registry",
       "dependencies": {
-        "com.unity.2d.common": "6.0.4",
+        "com.unity.2d.common": "6.0.3",
         "com.unity.2d.sprite": "1.0.0",
         "com.unity.modules.animation": "1.0.0",
         "com.unity.modules.uielements": "1.0.0"
@@ -13,7 +13,7 @@
       "url": "https://packages.unity.com"
     },
     "com.unity.2d.common": {
-      "version": "6.0.4",
+      "version": "6.0.3",
       "depth": 2,
       "source": "registry",
       "dependencies": {
@@ -39,12 +39,12 @@
       "url": "https://packages.unity.com"
     },
     "com.unity.2d.psdimporter": {
-      "version": "6.0.5",
+      "version": "6.0.4",
       "depth": 1,
       "source": "registry",
       "dependencies": {
-        "com.unity.2d.animation": "7.0.7",
-        "com.unity.2d.common": "6.0.4",
+        "com.unity.2d.animation": "7.0.6",
+        "com.unity.2d.common": "6.0.3",
         "com.unity.2d.sprite": "1.0.0"
       },
       "url": "https://packages.unity.com"
@@ -56,12 +56,12 @@
       "dependencies": {}
     },
     "com.unity.2d.spriteshape": {
-      "version": "7.0.6",
+      "version": "7.0.5",
       "depth": 1,
       "source": "registry",
       "dependencies": {
         "com.unity.mathematics": "1.1.0",
-        "com.unity.2d.common": "6.0.4",
+        "com.unity.2d.common": "6.0.3",
         "com.unity.2d.path": "5.0.2",
         "com.unity.modules.physics2d": "1.0.0"
       },
@@ -123,11 +123,11 @@
       "depth": 0,
       "source": "builtin",
       "dependencies": {
-        "com.unity.2d.animation": "7.0.7",
+        "com.unity.2d.animation": "7.0.6",
         "com.unity.2d.pixel-perfect": "5.0.1",
-        "com.unity.2d.psdimporter": "6.0.5",
+        "com.unity.2d.psdimporter": "6.0.4",
         "com.unity.2d.sprite": "1.0.0",
-        "com.unity.2d.spriteshape": "7.0.6",
+        "com.unity.2d.spriteshape": "7.0.5",
         "com.unity.2d.tilemap": "1.0.0",
         "com.unity.2d.tilemap.extras": "2.2.3"
       }
diff --git a/MrBigsock/ProjectSettings/ProjectVersion.txt b/MrBigsock/ProjectSettings/ProjectVersion.txt
index 1f883d75385d4bf80018ea64aea70244cee1cbf4..8d9054dca680f2c8f949df23f6ccb8d193bf45ce 100644
--- a/MrBigsock/ProjectSettings/ProjectVersion.txt
+++ b/MrBigsock/ProjectSettings/ProjectVersion.txt
@@ -1,2 +1,2 @@
-m_EditorVersion: 2021.3.10f1
-m_EditorVersionWithRevision: 2021.3.10f1 (1c7d0df0160b)
+m_EditorVersion: 2021.3.9f1
+m_EditorVersionWithRevision: 2021.3.9f1 (ad3870b89536)
diff --git a/MrBigsock/ProjectSettings/TagManager.asset b/MrBigsock/ProjectSettings/TagManager.asset
index 31a12849571026e5ca9bf16a7584f075bef6cb3f..7ae2110e3e9484fa52e6ee599da7aac9e3dec11a 100644
--- a/MrBigsock/ProjectSettings/TagManager.asset
+++ b/MrBigsock/ProjectSettings/TagManager.asset
@@ -11,6 +11,7 @@ TagManager:
   - 4
   - 5
   - Boss
+  - Chest
   layers:
   - Default
   - TransparentFX