diff --git a/MrBigsock/Assets/Code/Item/Inventory.cs b/MrBigsock/Assets/Code/Item/Inventory.cs
index 2db7ecf13deda0c09b515785151222768852371b..7cb54a3b7d473986c9f7097a17fc67192c440b7a 100644
--- a/MrBigsock/Assets/Code/Item/Inventory.cs
+++ b/MrBigsock/Assets/Code/Item/Inventory.cs
@@ -34,6 +34,16 @@ Notes for using the inventory system:
 
 namespace BigSock.Item {
 
+	/*
+		The different areas of the inventory.
+	*/
+	public enum InventoryType {
+		Backpack,
+		Tool,
+		Accessory,
+		Equipment,
+	}
+
 	/*
 		An inventory of a character.
 	*/
@@ -238,16 +248,6 @@ namespace BigSock.Item {
 	}
 
 
-	/*
-		The different areas of the inventory.
-	*/
-	public enum InventoryType {
-		Backpack,
-		Tool,
-		Accessory,
-		Equipment,
-	}
-
 
 
 	/*
@@ -427,13 +427,8 @@ namespace BigSock.Item {
 
 	/*
 	ToDo:
-		- Change the caps so they scale up the list itself instead.
-			- Get => Lst.Count;
-			- Set => if(val > Lst.Count) add nulls; else try to remove nulls, throw if can't trim.
-		- Move method.
+		- SectionCap.set => Shrink.
 		- Way to extract abilities from the tools. 
-		- New pick up and drop methods. (Take into account that slots are managed wildly now)
-
 	*/
 }