diff --git a/MrBigsock/Assets/Code/PlayerController.cs b/MrBigsock/Assets/Code/PlayerController.cs
index a84819a067f4386f506818cf354fb4bcc0448779..1780cd972438f88914bc8c33d50dfaf55ce25a7a 100644
--- a/MrBigsock/Assets/Code/PlayerController.cs
+++ b/MrBigsock/Assets/Code/PlayerController.cs
@@ -48,34 +48,35 @@ namespace BigSock {
 					Adds damage to the player if they don't have IFrames.
 			*/
 			public bool TakeDamage(double amount) {
-					print($"[PlayerController.TakeDamage()] start. | {HP} - {amount}");
-					// Check if player has IFrames
-					if(NextTimeCanTakeDamage > DateTime.Now)
-							return false;
-					// Start new IFrames
-					NextTimeCanTakeDamage = DateTime.Now + IFrameDuration;
+				// Check if player has IFrames
+				if(NextTimeCanTakeDamage > DateTime.Now)
+					return false;
+				// Start new IFrames
+				NextTimeCanTakeDamage = DateTime.Now + IFrameDuration;
 
-					// Add damage
-					HP -= amount;
+				print($"[PlayerController.TakeDamage()] start. | {HP} - {amount}");
 
-					TryKill();
+				// Add damage
+				HP -= amount;
 
-					return true;
+				TryKill();
+
+				return true;
 			}
 
 			/*
 					Try to kill the player.
 			*/
 			public bool TryKill() {
+				if(Alive && HP <= 0) {
 					print($"[PlayerController.TryKill()] start. | {HP}, {Alive}");
-					if(Alive && HP <= 0) {
-							Alive = false;
+					Alive = false;
 
-							LockMovement();
+					LockMovement();
 
-							return true;
-					}
-					return false;
+					return true;
+				}
+				return false;
 			}
 
 			private void FixedUpdate() {