diff --git a/MrBigsock/Assets/Code/PlayerController.cs b/MrBigsock/Assets/Code/PlayerController.cs
index e2aaff23c92eb4cf44d8089acdbbae817d5f1248..eddaf59030c7f7b5e1989e5c41643baf049935bb 100644
--- a/MrBigsock/Assets/Code/PlayerController.cs
+++ b/MrBigsock/Assets/Code/PlayerController.cs
@@ -126,7 +126,7 @@ namespace BigSock {
 
 			private void Update()
 			{
-				if (Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButtonDown(0)) {
+				if (Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButton(0)) {
 					// Manage attack cooldown.
 					if(NextTimeCanAttack <= DateTime.Now) {
 						NextTimeCanAttack = DateTime.Now.AddSeconds(AttackCooldown);