From a643b3a027272486d69840334520a4e882f704f6 Mon Sep 17 00:00:00 2001
From: Ny Bruker <robinhs@stud.ntnu.no>
Date: Thu, 27 Oct 2022 17:34:06 +0200
Subject: [PATCH] Removed old print statements.

---
 MrBigsock/Assets/Code/Services/AbilityService.cs | 6 +++---
 MrBigsock/Assets/Code/Services/PrefabService.cs  | 2 +-
 MrBigsock/Assets/Code/Services/SpriteService.cs  | 2 +-
 3 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/MrBigsock/Assets/Code/Services/AbilityService.cs b/MrBigsock/Assets/Code/Services/AbilityService.cs
index 1849ecf9..a9d7eec6 100644
--- a/MrBigsock/Assets/Code/Services/AbilityService.cs
+++ b/MrBigsock/Assets/Code/Services/AbilityService.cs
@@ -70,9 +70,9 @@ namespace BigSock.Service {
 			_abilities = _abilityList
 				.ToDictionary(t => t.Id);
 
-			foreach(var a in _abilityList) {
-				Debug.Log($"[AbilityService._loadItems()] {a.Id}");
-			}
+			//foreach(var a in _abilityList) {
+			//	Debug.Log($"[AbilityService._loadItems()] {a.Id}");
+			//}
 		}
 
 		/*
diff --git a/MrBigsock/Assets/Code/Services/PrefabService.cs b/MrBigsock/Assets/Code/Services/PrefabService.cs
index 07bff229..d39ec9a4 100644
--- a/MrBigsock/Assets/Code/Services/PrefabService.cs
+++ b/MrBigsock/Assets/Code/Services/PrefabService.cs
@@ -80,7 +80,7 @@ namespace BigSock.Service {
 				var name = _sanitize(path.Replace(".prefab", "").Replace("Assets/Prefabs/", ""));
 				GameObject go = AssetDatabase.LoadAssetAtPath<GameObject>( path );
 
-				Debug.Log($"[PrefabService._loadItems()] {name}");
+				//Debug.Log($"[PrefabService._loadItems()] {name}");
 				dict[name] = go;
 			}
 
diff --git a/MrBigsock/Assets/Code/Services/SpriteService.cs b/MrBigsock/Assets/Code/Services/SpriteService.cs
index 8ae74750..d52249f9 100644
--- a/MrBigsock/Assets/Code/Services/SpriteService.cs
+++ b/MrBigsock/Assets/Code/Services/SpriteService.cs
@@ -55,7 +55,7 @@ namespace BigSock.Service {
 				var name = _sanitize(path.Replace(".png", "").Replace(".jpg", "").Replace("Assets/Sprites/", ""));
 				Sprite go = AssetDatabase.LoadAssetAtPath<Sprite>( path );
 
-				Debug.Log($"[SpriteService._loadItems()] {name}");
+				//Debug.Log($"[SpriteService._loadItems()] {name}");
 				dict[name] = go;
 			}
 
-- 
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