diff --git a/MrBigsock/Assets/Code/UI/ItemSlot.cs b/MrBigsock/Assets/Code/UI/ItemSlot.cs
index bce1dbc3cfd661a46190c61120e50441be478c3e..ae690099aa3b3a466346c040c777d220b25abfc2 100644
--- a/MrBigsock/Assets/Code/UI/ItemSlot.cs
+++ b/MrBigsock/Assets/Code/UI/ItemSlot.cs
@@ -25,8 +25,8 @@ namespace BigSock.UI
 		public void Update() {
 			/*
 				If it hasn't ran before, and the position has changed, update the ItemPref.
-					- This is to move the item to the item slot when it starts
-					- This has to be this way because the item slot is hoisted in the corner until this point.
+				- This is to move the item to the item slot when it starts
+				- This has to be this way because the item slot is hoisted in the corner until this point.
 			*/
 			if(!firstRan && transform.hasChanged) {
 				transform.hasChanged = false;
@@ -65,6 +65,12 @@ namespace BigSock.UI
 				itemPref.position = null;
 			}
 
+			/*
+			Notes:
+			- This doesn't handle what to do if this slot already had an item.
+				- This isn't a problem currently, since the inventory system will refuse to move an item into an occupied slot.
+				- If we want to add features to swap 2 items, this will need to be addressed.
+			*/
 		}
 	}
 }