diff --git a/MrBigsock/Assets/Code/Item/Items/ItemFourEyes.cs b/MrBigsock/Assets/Code/Item/Items/ItemFourEyes.cs index f3401629412b59b8f921a1d530b9aa0c850d8226..d70670cf520e0fed4e54e6c08ba8cac82a5bbaeb 100644 --- a/MrBigsock/Assets/Code/Item/Items/ItemFourEyes.cs +++ b/MrBigsock/Assets/Code/Item/Items/ItemFourEyes.cs @@ -34,11 +34,11 @@ namespace BigSock.Item { // Check if it triggers. var roll = RND.NextDouble(); - if(roll >= CHANCE) { + if(roll <= CHANCE) { + MonoBehaviour.print($"[ItemFourEyes.Handler()] Hit. ({roll:P1} <= {CHANCE:P1})"); attack.Damage *= 2; - MonoBehaviour.print($"[ItemFourEyes.Handler()] Hit. ({roll:P1} >= {CHANCE:P1})"); } else { - MonoBehaviour.print($"[ItemFourEyes.Handler()] Miss. ({roll:P1} < {CHANCE:P1})"); + MonoBehaviour.print($"[ItemFourEyes.Handler()] Miss. ({roll:P1} > {CHANCE:P1})"); } }