diff --git a/MrBigsock/Assets/Code/Item/Items/ItemFourEyes.cs b/MrBigsock/Assets/Code/Item/Items/ItemFourEyes.cs
index f3401629412b59b8f921a1d530b9aa0c850d8226..d70670cf520e0fed4e54e6c08ba8cac82a5bbaeb 100644
--- a/MrBigsock/Assets/Code/Item/Items/ItemFourEyes.cs
+++ b/MrBigsock/Assets/Code/Item/Items/ItemFourEyes.cs
@@ -34,11 +34,11 @@ namespace BigSock.Item {
 
 			// Check if it triggers.
 			var roll = RND.NextDouble();
-			if(roll >= CHANCE) {
+			if(roll <= CHANCE) {
+				MonoBehaviour.print($"[ItemFourEyes.Handler()] Hit. ({roll:P1} <= {CHANCE:P1})");
 				attack.Damage *= 2;
-				MonoBehaviour.print($"[ItemFourEyes.Handler()] Hit. ({roll:P1} >= {CHANCE:P1})");
 			} else {
-				MonoBehaviour.print($"[ItemFourEyes.Handler()] Miss. ({roll:P1} < {CHANCE:P1})");
+				MonoBehaviour.print($"[ItemFourEyes.Handler()] Miss. ({roll:P1} > {CHANCE:P1})");
 			}
 		}