diff --git a/MrBigsock/Assets/Code/Character.cs b/MrBigsock/Assets/Code/Character.cs
index 2e5eed3e662d8a331fe913cca0f954074f71cef3..d063af95b3e72bc4898d67ad490ff2811f8ed7fc 100644
--- a/MrBigsock/Assets/Code/Character.cs
+++ b/MrBigsock/Assets/Code/Character.cs
@@ -48,7 +48,16 @@ namespace BigSock {
 			set => baseHP = value; 
 		}
 		public float baseHP = 10;
+	
+		/*
+			Mana of the character.
+		*/
+		public float Mana { get; set; }
 
+		/*
+			Stamina of the character.
+		*/
+		public float Stamina { get; set; }
 		
 		/*
 			Maximum hit points of the character.
@@ -114,20 +123,39 @@ namespace BigSock {
 			// Set the base stats.
 			BaseStats = new CharacterStats {
 				MaxHP = baseMaxHP,
+				MaxMana = 20,
+				MaxStamina = 20,
+				RegenMana = 2,
+				RegenStamina = 2,
+				
 				Damage = baseDamage,
 				MoveSpeed = baseMovementSpeed,
 				Knockback = knockbackForce,
 				Range = 1,
 				AttackSpeed = baseAttackSpeed,
+				CritChance = 1,
+				CritDamageModifier = 1,
+				ProjectileSpeed = 1,
 			};
+			
 			UpdateModifiers();
 
+			Mana = Stats.MaxMana;
+			Stamina = Stats.MaxStamina;
+		}
+
+		/*
+			Regenerates mana and stamina.
+		*/
+		protected virtual void Regenerate() {
+			Mana = Math.Min(Stats.MaxMana, Mana + Time.fixedDeltaTime * Stats.RegenMana);
+			Stamina = Math.Min(Stats.MaxStamina, Stamina + Time.fixedDeltaTime * Stats.RegenStamina);
 		}
 
 		/*
 			Updates the modifiers to the character's stats.
 		*/
-		public void UpdateModifiers(ICharacterStats modifiers = null) {
+		public virtual void UpdateModifiers(ICharacterStats modifiers = null) {
 			modifiers ??= Inventory.Modifier;
 			Stats = BaseStats.Modify(modifiers);
 		}
@@ -162,6 +190,9 @@ namespace BigSock {
 			Adds damage to the character if they don't have IFrames.
 		*/
 		public virtual bool TakeDamage(AttackStats attack) {
+			if(attack == null) throw new ArgumentNullException(nameof(attack));
+			if(!attack.IsCalculated) throw new ArgumentException("Attack needs to be calculated.", nameof(attack));
+
 			// Check if player has IFrames
 			if(NextTimeCanTakeDamage > DateTime.Now)
 				return false;
@@ -239,7 +270,7 @@ namespace BigSock {
 			Method for what to do when the character takes damage.
 		*/
 		protected virtual void AfterDamage(IAttackStats attack) {
-			print($"[Character.AfterDamage()] {HP + attack.Damage:N1} - {attack.Damage:N1} = {HP:N1}");
+			print($"[Character.AfterDamage()] {HP + attack.Damage:N1} - {attack.Damage:N1} = {HP:N1} {(attack.IsCrit ? "[CRIT]":"")}");
 			KnockBack(attack);
 		}
 
diff --git a/MrBigsock/Assets/Code/Core/Abilities/Base/BaseAbility.cs b/MrBigsock/Assets/Code/Core/Abilities/Base/BaseAbility.cs
index f19870ede3fa73fcfbe58607883c12c150e678e4..9937544a5174bd039b4d913efee1571e0e60cb4a 100644
--- a/MrBigsock/Assets/Code/Core/Abilities/Base/BaseAbility.cs
+++ b/MrBigsock/Assets/Code/Core/Abilities/Base/BaseAbility.cs
@@ -43,6 +43,23 @@ namespace BigSock {
 
 
 
+		/*
+			The mana cost of the ability.
+		*/
+		public float ManaCost { get; protected set; }
+
+		/*
+			The stamina cost of the ability.
+		*/
+		public float StaminaCost { get; protected set; }
+
+		/*
+			The hp cost of the ability.
+		*/
+		public float HPCost { get; protected set; }
+
+
+
 
 
 		/*
@@ -54,6 +71,9 @@ namespace BigSock {
 			// Check that the ability is cooled down.
 			if(Ready) {
 				//> Handle checking costs here.
+				if(ManaCost > 0f && actor.Mana < ManaCost)          return false;
+				if(StaminaCost > 0f && actor.Stamina < StaminaCost) return false;
+				if(HPCost > 0f && actor.HP < HPCost)                return false;
 
 				// Activate the ability.
 				var res = Activate(actor, target);
@@ -62,6 +82,9 @@ namespace BigSock {
 				if(res) {
 					NextTimeCanUse = DateTime.Now + Cooldown;
 					//> Handle paying the cost (HP, mana, stamina) here.
+					if(ManaCost > 0f)          actor.Mana -= ManaCost;
+					if(StaminaCost > 0f)       actor.Stamina -= StaminaCost;
+					if(HPCost > 0f)            actor.HP -= HPCost;
 				}
 
 				return res;
diff --git a/MrBigsock/Assets/Code/Core/Abilities/Base/IAbility.cs b/MrBigsock/Assets/Code/Core/Abilities/Base/IAbility.cs
index 07034791d6bbc841104db946dc9025a1413c3647..0bcd5fcb83f78cd5b80672dda1b88646759954c4 100644
--- a/MrBigsock/Assets/Code/Core/Abilities/Base/IAbility.cs
+++ b/MrBigsock/Assets/Code/Core/Abilities/Base/IAbility.cs
@@ -42,6 +42,24 @@ namespace BigSock {
 		bool Ready { get; }
 
 
+
+		/*
+			The mana cost of the ability.
+		*/
+		float ManaCost { get; }
+
+		/*
+			The stamina cost of the ability.
+		*/
+		float StaminaCost { get; }
+
+		/*
+			The hp cost of the ability.
+		*/
+		float HPCost { get; }
+
+
+
 		/*
 			-----------------------------
 			Add in something for costs.
diff --git a/MrBigsock/Assets/Code/Core/Abilities/BasicProjectile1.cs b/MrBigsock/Assets/Code/Core/Abilities/BasicProjectile1.cs
index 5c82b09e44abfff11e1330b0f565bb9263d886d8..c8e0f73b6b65ee02839044964c9115ea70fd4942 100644
--- a/MrBigsock/Assets/Code/Core/Abilities/BasicProjectile1.cs
+++ b/MrBigsock/Assets/Code/Core/Abilities/BasicProjectile1.cs
@@ -28,7 +28,10 @@ namespace BigSock {
 				Range = 10f,
 				ProjectileSpeed = 10f,
 				AttackSpeed = 1f,
+				CritChance = 0.1f,
+				CritDamageModifier = 2f,
 			};
+			ManaCost = 1;
 		}
 
 
@@ -42,7 +45,8 @@ namespace BigSock {
 		protected override bool Activate(Character actor, Vector3? target) {
 			if(target == null) return false;
 
-			var attack = (AttackStats) AttackStats.Apply(actor.Stats);
+			var attack = (AttackStats) AttackStats.Calculate(actor.Stats);
+			//var attack = (AttackStats) AttackStats.Apply(actor.Stats);
 			attack.Actor = actor;
 
 
diff --git a/MrBigsock/Assets/Code/Core/Abilities/BiggerSlowerProjectile.cs b/MrBigsock/Assets/Code/Core/Abilities/BiggerSlowerProjectile.cs
index 19968e12c872a34d8bd8efeadb6c5423783bc334..ffd0050cc6c93c01a070c1bc12bdd2040b40c578 100644
--- a/MrBigsock/Assets/Code/Core/Abilities/BiggerSlowerProjectile.cs
+++ b/MrBigsock/Assets/Code/Core/Abilities/BiggerSlowerProjectile.cs
@@ -28,9 +28,13 @@ namespace BigSock {
 				Range = 5f,
 				ProjectileSpeed = 3f,
 				AttackSpeed = 1f,
+				CritChance = 0.25f,
+				CritDamageModifier = 3f,
+				DamageVariance = 0.5f,
 			};
 
 			Cooldown = new TimeSpan(0, 0, 0, 2, 0);
+			ManaCost = 5;
 		}
 
 
@@ -44,7 +48,8 @@ namespace BigSock {
 		protected override bool Activate(Character actor, Vector3? target) {
 			if(target == null) return false;
 
-			var attack = (AttackStats) AttackStats.Apply(actor.Stats);
+			var attack = (AttackStats) AttackStats.Calculate(actor.Stats);
+			//var attack = (AttackStats) AttackStats.Apply(actor.Stats);
 			attack.Actor = actor;
 
 
diff --git a/MrBigsock/Assets/Code/Core/AttackStats.cs b/MrBigsock/Assets/Code/Core/AttackStats.cs
index 39cffac40b372ae2f66944dd8a783f5885cb86d0..2554ea7cdd493ce5d0b18df8fc2f329c23afe375 100644
--- a/MrBigsock/Assets/Code/Core/AttackStats.cs
+++ b/MrBigsock/Assets/Code/Core/AttackStats.cs
@@ -11,6 +11,8 @@ namespace BigSock {
 		Represents the stats of an attack.
 	*/
 	public class AttackStats : IAttackStats {
+		public static readonly System.Random RND = new System.Random();
+
 		/*
 			The damage of the attack.
 		*/
@@ -36,6 +38,24 @@ namespace BigSock {
 		*/
 		public float AttackSpeed { get; set; } = 1f;
 
+		/*
+			The crit chance of the character.
+		*/
+		public float CritChance { get; set; }
+		
+		/*
+			The how much to modify damage by when critting.
+		*/
+		public float CritDamageModifier { get; set; } = 1;
+		
+		/*
+			How much the damage can vary in percent.
+		*/
+		public float DamageVariance { get; set; } = 0.2f;
+
+
+
+
 		/*
 			The source of the attack.
 		*/
@@ -46,5 +66,69 @@ namespace BigSock {
 		*/
 		public Character Actor { get; set; }
 
+
+		
+		/*
+			Indicates if the attack stats have been calculated.
+		*/
+		public bool IsCalculated { get; set; }
+
+		/*
+			Indicates if the attack was a critical hit.
+		*/
+		public bool IsCrit { get; set; }
+
+		/*
+			Calculates the final attack stats.
+				(Takes crit and damage spread and calculates the final values)
+			Cannot calculate a calculated attack.
+		*/
+		public IAttackStats Calculate(ICharacterStats charStats = null) {
+			// Check that this attack hasn't been calculated already.
+			if(IsCalculated) throw new InvalidOperationException("This attack has already been calculated!");
+
+			// Creates return object.
+			AttackStats res;
+			if(charStats != null) res = (AttackStats) this.Apply(charStats);
+			else                  res = Clone();
+
+			// Mark the calculated attack as calculated.
+			res.IsCalculated = true;
+
+			// Calculate damage variety.
+			var mod = (1-DamageVariance) + RND.NextDouble() * DamageVariance * 2;
+			Damage *= (float) mod;
+
+			// Check for crits.
+			if(RND.NextDouble() <= CritChance) {
+				Damage *= CritDamageModifier;
+				IsCrit = true;
+			}
+
+			return res;
+		}
+
+
+		/*
+			Creates a clone of this object.
+		*/
+		public AttackStats Clone() {
+			return new AttackStats{
+				Damage = Damage,
+				Knockback = Knockback,
+				Range = Range,
+				ProjectileSpeed = ProjectileSpeed,
+				AttackSpeed = AttackSpeed,
+				CritChance = CritChance,
+				CritDamageModifier = CritDamageModifier,
+				
+				Source = Source,
+				Actor = Actor,
+
+				DamageVariance = DamageVariance,
+				IsCalculated = IsCalculated,
+				IsCrit = IsCrit,
+			};
+		}
 	}
 }
\ No newline at end of file
diff --git a/MrBigsock/Assets/Code/Core/CharacterStats.cs b/MrBigsock/Assets/Code/Core/CharacterStats.cs
index e6e13cbabf07dda3571d6496fab421846b98eb1c..8ee6c2b7d7aea72fa015ae691643e5d19e3fef71 100644
--- a/MrBigsock/Assets/Code/Core/CharacterStats.cs
+++ b/MrBigsock/Assets/Code/Core/CharacterStats.cs
@@ -16,6 +16,28 @@ namespace BigSock {
 		*/
 		public float MaxHP { get; set; }
 
+		/*
+			The max mana of the character.
+		*/
+		public float MaxMana { get; set; }
+
+		/*
+			The max stamina of the character.
+		*/
+		public float MaxStamina { get; set; }
+
+		/*
+			The regeneration rate of the character's mana.
+		*/
+		public float RegenMana { get; set; }
+
+		/*
+			The regeneration rate of the character's stamina.
+		*/
+		public float RegenStamina { get; set; }
+
+
+
 		/*
 			The damage of the character.
 		*/
@@ -25,6 +47,11 @@ namespace BigSock {
 			The movement speed of the character.
 		*/
 		public float MoveSpeed { get; set; }
+		
+		/*
+			The projectile speed of the attack.
+		*/
+		public float ProjectileSpeed { get; set; }
 
 		/*
 			The knockback of the character.
@@ -41,5 +68,14 @@ namespace BigSock {
 		*/
 		public float AttackSpeed { get; set; }
 
+		/*
+			The crit chance of the character.
+		*/
+		public float CritChance { get; set; }
+		
+		/*
+			The how much to modify damage by when critting.
+		*/
+		public float CritDamageModifier { get; set; }
 	}
 }
\ No newline at end of file
diff --git a/MrBigsock/Assets/Code/Core/IAttackStats.cs b/MrBigsock/Assets/Code/Core/IAttackStats.cs
index 7b601071f61bd03241c074645bc7d521aa305268..c6c493eb668c54361a90bb195f4e8312002fae8c 100644
--- a/MrBigsock/Assets/Code/Core/IAttackStats.cs
+++ b/MrBigsock/Assets/Code/Core/IAttackStats.cs
@@ -36,6 +36,23 @@ namespace BigSock {
 		*/
 		float AttackSpeed { get; }
 
+		/*
+			The crit chance of the character.
+		*/
+		float CritChance { get; }
+		
+		/*
+			The how much to modify damage by when critting.
+		*/
+		float CritDamageModifier { get; }
+		
+		/*
+			How much the damage can vary in percent.
+		*/
+		float DamageVariance { get; }
+
+
+		
 		/*
 			The source of the attack.
 		*/
@@ -45,6 +62,24 @@ namespace BigSock {
 			The character that activated the attack.
 		*/
 		Character Actor { get; }
+
+
+
+		/*
+			Indicates if the attack stats have been calculated.
+		*/
+		bool IsCalculated { get; }
+
+		/*
+			Indicates if the attack was a critical hit.
+		*/
+		bool IsCrit { get; }
+
+		/*
+			Calculates the final attack stats.
+				(Takes crit and damage spread and calculates the final values)
+		*/
+		IAttackStats Calculate(ICharacterStats charStats = null);
 	}
 
 
@@ -62,10 +97,17 @@ namespace BigSock {
 				Damage = a.Damage * b.Damage,
 				Knockback = a.Knockback * b.Knockback,
 				Range = a.Range * b.Range,
-				ProjectileSpeed = a.ProjectileSpeed,
+				ProjectileSpeed = a.ProjectileSpeed * b.ProjectileSpeed,
 				AttackSpeed = a.AttackSpeed * b.AttackSpeed,
+				CritChance = a.CritChance * b.CritChance,
+				CritDamageModifier = a.CritDamageModifier * b.CritDamageModifier,
+				
 				Source = a.Source,
 				Actor = a.Actor,
+
+				DamageVariance = a.DamageVariance,
+				IsCalculated = a.IsCalculated,
+				IsCrit = a.IsCrit,
 			};
 		}
 	}
diff --git a/MrBigsock/Assets/Code/Core/ICharacterStats.cs b/MrBigsock/Assets/Code/Core/ICharacterStats.cs
index fdc3f74af35fd24e0c7cdec0e6bb0b2862382a19..4fa71d78396e5efb122e2641db990de49faee15e 100644
--- a/MrBigsock/Assets/Code/Core/ICharacterStats.cs
+++ b/MrBigsock/Assets/Code/Core/ICharacterStats.cs
@@ -12,10 +12,31 @@ namespace BigSock {
 	*/
 	public interface ICharacterStats {
 		/*
-			The hp of the character.
+			The max hp of the character.
 		*/
 		float MaxHP { get; }
 
+		/*
+			The max mana of the character.
+		*/
+		float MaxMana { get; }
+
+		/*
+			The max stamina of the character.
+		*/
+		float MaxStamina { get; }
+
+		/*
+			The regeneration rate of the character's mana.
+		*/
+		float RegenMana { get; }
+
+		/*
+			The regeneration rate of the character's stamina.
+		*/
+		float RegenStamina { get; }
+
+
 		/*
 			The damage of the character.
 		*/
@@ -41,6 +62,21 @@ namespace BigSock {
 		*/
 		float AttackSpeed { get; }
 
+		/*
+			The crit chance of the character.
+		*/
+		float CritChance { get; }
+		
+		/*
+			The how much to modify damage by when critting.
+		*/
+		float CritDamageModifier { get; }
+		
+		/*
+			The projectile speed of the attack.
+		*/
+		float ProjectileSpeed { get; }
+
 	}
 
 	/*
@@ -52,11 +88,19 @@ namespace BigSock {
 		*/
 		public static readonly ICharacterStats IDENTITY = new CharacterStats{
 			MaxHP = 1,
+			MaxMana = 1,
+			MaxStamina = 1,
+			RegenMana = 1,
+			RegenStamina = 1,
+
 			Damage = 1,
 			MoveSpeed = 1,
 			Knockback = 1,
 			Range = 1,
 			AttackSpeed = 1,
+			CritChance = 1,
+			CritDamageModifier = 1,
+			ProjectileSpeed = 1,
 		};
 
 		/*
@@ -65,11 +109,19 @@ namespace BigSock {
 		public static ICharacterStats Add(this ICharacterStats a, ICharacterStats b) {
 			return new CharacterStats{
 				MaxHP = a.MaxHP + b.MaxHP,
+				MaxMana = a.MaxMana + b.MaxMana,
+				MaxStamina = a.MaxStamina + b.MaxStamina,
+				RegenMana = a.RegenMana + b.RegenMana,
+				RegenStamina = a.RegenStamina + b.RegenStamina,
+
 				Damage = a.Damage + b.Damage,
 				MoveSpeed = a.MoveSpeed + b.MoveSpeed,
 				Knockback = a.Knockback + b.Knockback,
 				Range = a.Range + b.Range,
 				AttackSpeed = a.AttackSpeed + b.AttackSpeed,
+				CritChance = a.CritChance + b.CritChance,
+				CritDamageModifier = a.CritDamageModifier + b.CritDamageModifier,
+				ProjectileSpeed = a.ProjectileSpeed + b.ProjectileSpeed,
 			};
 		}
 		
@@ -80,11 +132,19 @@ namespace BigSock {
 		public static ICharacterStats Remove(this ICharacterStats a, ICharacterStats b) {
 			return new CharacterStats{
 				MaxHP = a.MaxHP - b.MaxHP,
+				MaxMana = a.MaxMana - b.MaxMana,
+				MaxStamina = a.MaxStamina - b.MaxStamina,
+				RegenMana = a.RegenMana - b.RegenMana,
+				RegenStamina = a.RegenStamina - b.RegenStamina,
+
 				Damage = a.Damage - b.Damage,
 				MoveSpeed = a.MoveSpeed - b.MoveSpeed,
 				Knockback = a.Knockback - b.Knockback,
 				Range = a.Range - b.Range,
 				AttackSpeed = a.AttackSpeed - b.AttackSpeed,
+				CritChance = a.CritChance - b.CritChance,
+				CritDamageModifier = a.CritDamageModifier - b.CritDamageModifier,
+				ProjectileSpeed = a.ProjectileSpeed - b.ProjectileSpeed,
 			};
 		}
 
@@ -94,11 +154,19 @@ namespace BigSock {
 		public static ICharacterStats Multiply(this ICharacterStats a, ICharacterStats b) {
 			return new CharacterStats{
 				MaxHP = a.MaxHP * b.MaxHP,
+				MaxMana = a.MaxMana * b.MaxMana,
+				MaxStamina = a.MaxStamina * b.MaxStamina,
+				RegenMana = a.RegenMana * b.RegenMana,
+				RegenStamina = a.RegenStamina * b.RegenStamina,
+
 				Damage = a.Damage * b.Damage,
 				MoveSpeed = a.MoveSpeed * b.MoveSpeed,
 				Knockback = a.Knockback * b.Knockback,
 				Range = a.Range * b.Range,
 				AttackSpeed = a.AttackSpeed * b.AttackSpeed,
+				CritChance = a.CritChance * b.CritChance,
+				CritDamageModifier = a.CritDamageModifier * b.CritDamageModifier,
+				ProjectileSpeed = a.ProjectileSpeed * b.ProjectileSpeed,
 			};
 		}
 
diff --git a/MrBigsock/Assets/Code/Item/Items/ItemPremature.cs b/MrBigsock/Assets/Code/Item/Items/ItemPremature.cs
new file mode 100644
index 0000000000000000000000000000000000000000..425b589fe898cce0c8090ee6cbe387d7a9c7f631
--- /dev/null
+++ b/MrBigsock/Assets/Code/Item/Items/ItemPremature.cs
@@ -0,0 +1,25 @@
+using System.Collections;
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.InputSystem;
+
+
+namespace BigSock.Item {
+	
+	/*
+		A passive item that increases user's running speed by 50%.
+	*/
+	public class ItemPremature : PassiveItemBase {	
+		public override ulong Id => 104;
+		public override string Name => "Premature";
+		public override string Description => "Increases projectile speed by 50%";
+
+		public ItemPremature() {
+			Modifier = new CharacterStats{
+				ProjectileSpeed = 0.5f,
+			};
+		}
+
+	}
+}
\ No newline at end of file
diff --git a/MrBigsock/Assets/Code/Item/Items/ItemPremature.cs.meta b/MrBigsock/Assets/Code/Item/Items/ItemPremature.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..0f9661247ffed19ed9760fee1cb7b1e2f96db267
--- /dev/null
+++ b/MrBigsock/Assets/Code/Item/Items/ItemPremature.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1376b5ed2e6b68949be4690ddc930187
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/MrBigsock/Assets/Code/PlayerController.cs b/MrBigsock/Assets/Code/PlayerController.cs
index 70a5665178d3313086a8efd3284770021ceee939..0060c72dd532ee84a08f0e40b87ea2782fda6a1a 100644
--- a/MrBigsock/Assets/Code/PlayerController.cs
+++ b/MrBigsock/Assets/Code/PlayerController.cs
@@ -18,6 +18,8 @@ namespace BigSock {
 
 			public HPBar hpBar;
 			public XpBar xpBar;
+			public XpBar manaBar;
+			public XpBar staminaBar;
 			
 
 			public float collisionOffset = 0.05f;
@@ -48,18 +50,19 @@ namespace BigSock {
 			{
 				base.Start();
 
-				xpBar.SetMaxXp(maxXp);
-				xpBar.SetXp(xp);
+				xpBar?.SetMaxXp(maxXp);
+				xpBar?.SetXp(xp);
 
 				animator = GetComponent<Animator>();
 				spriteRenderer = GetComponent<SpriteRenderer>();
-				hpBar.SetMaxHealth(Convert.ToInt32(MaxHP));
-				hpBar.SetHealth(Convert.ToInt32(HP));
+				hpBar?.SetMaxHealth(Convert.ToInt32(MaxHP));
+				hpBar?.SetHealth(Convert.ToInt32(HP));
 
 				//!! DEBUG: Add item to player at start to test if it works.
 				TryPickUpItem(ItemService.SINGLETON.Get(201));
 				TryPickUpItem(ItemService.SINGLETON.Get(201));
 				TryPickUpItem(ItemService.SINGLETON.Get(202));
+				TryPickUpItem(ItemService.SINGLETON.Get(101));
 				var tmp = PrefabService.SINGLETON;
 				_testAttack = (IAttack) AbilityService.SINGLETON.Get(101);
 				_testAttack2 = (IAttack) AbilityService.SINGLETON.Get(102);
@@ -105,6 +108,8 @@ namespace BigSock {
 			}
 
 			private void Update() {
+				Regenerate();
+
 				if (Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButton(0)) {
 					// Manage attack cooldown.
 					if(NextTimeCanAttack <= DateTime.Now) {
@@ -129,8 +134,24 @@ namespace BigSock {
 				}
 			}
 
+			/*
+				Updates the modifiers to the character's stats.
+			*/
+			public override void UpdateModifiers(ICharacterStats modifiers = null) {
+				base.UpdateModifiers(modifiers);
+				manaBar?.SetMaxXp(Stats.MaxMana);
+				staminaBar?.SetMaxXp(Stats.MaxStamina);
+			}
 
-			
+				
+			/*
+				Regenerates mana and stamina.
+			*/
+			protected override void Regenerate() {
+				base.Regenerate();
+				manaBar?.SetXp(Mana);
+				staminaBar?.SetXp(Stamina);
+			}
 
 			private bool TryMove_OLD(Vector2 direction) {
 					if(direction != Vector2.zero) {
@@ -173,13 +194,13 @@ namespace BigSock {
 			*/
 			protected override void AfterDamage(IAttackStats attack)  {
 				base.AfterDamage(attack);
-				hpBar.SetHealth(Convert.ToInt32(HP));
+				hpBar?.SetHealth(Convert.ToInt32(HP));
 			}
 
 			public void GainXp(float xp){
 				GiveXp(xp);
 				CheckXp();
-				xpBar.SetXp(this.xp);
+				xpBar?.SetXp(this.xp);
 			}
 
 			private void CheckXp(){
@@ -187,7 +208,7 @@ namespace BigSock {
 					level += 1; 
 					xp -= maxXp;
 					maxXp = (level + 1) * 100;
-					xpBar.SetMaxXp(maxXp);
+					xpBar?.SetMaxXp(maxXp);
 					
 				}
 			}
diff --git a/MrBigsock/Assets/Code/orc/EnemyController.cs b/MrBigsock/Assets/Code/orc/EnemyController.cs
index b965d45ba19973c1db7d14eaa8f0faffc9400a87..7f8dea4f8f1dda5d17b8b87806a2047e63edac65 100644
--- a/MrBigsock/Assets/Code/orc/EnemyController.cs
+++ b/MrBigsock/Assets/Code/orc/EnemyController.cs
@@ -61,6 +61,8 @@ namespace BigSock {
 		}
 
 		protected virtual void Update() {
+			Regenerate();
+			
 			if (target != null && !isInMelee){
 
 				/* //walk
@@ -98,13 +100,14 @@ namespace BigSock {
 			var player = other.gameObject.GetComponent<PlayerController>();
 			if(player != null) {
 				// Create attack object.
-				var attack = new AttackStats{
+				var attack = (AttackStats) new AttackStats{
 					Damage = Damage,
 					Knockback = KnockbackForce,
 					Range = 0,
 					AttackSpeed = AttackSpeed,
 					Source = transform.position,
-				};
+					Actor = this,
+				}.Calculate(Stats);
 
 				// Get the player to take the damage.
 				if(player.TakeDamage(attack)){
diff --git a/MrBigsock/Assets/Prefabs/UI/XpBar.prefab.meta b/MrBigsock/Assets/Prefabs/UI/XpBar.prefab.meta
new file mode 100644
index 0000000000000000000000000000000000000000..d4ec092bb95932ef940d2d8963d7ca368c2cfd2b
--- /dev/null
+++ b/MrBigsock/Assets/Prefabs/UI/XpBar.prefab.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: af58fad506f36bf4e99a1ca592acc21f
+PrefabImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/MrBigsock/Assets/Scenes/master.unity b/MrBigsock/Assets/Scenes/master.unity
new file mode 100644
index 0000000000000000000000000000000000000000..7218ad610f10ef1efd87b3d3880d3418aeb7fb6f
--- /dev/null
+++ b/MrBigsock/Assets/Scenes/master.unity
@@ -0,0 +1,3301 @@
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+    m_RemovedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: fdfefcc62c4bc394e850b15cc3e4db85, type: 3}
diff --git a/MrBigsock/Assets/Scenes/master.unity.meta b/MrBigsock/Assets/Scenes/master.unity.meta
new file mode 100644
index 0000000000000000000000000000000000000000..475ec87569c77dfa042fbfa969fdb177b0498211
--- /dev/null
+++ b/MrBigsock/Assets/Scenes/master.unity.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: db99dfa54d3802846864ffc3208d2986
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/MrBigsock/Assets/XpBar.cs b/MrBigsock/Assets/XpBar.cs
index d22ce773e18dd1179b2c3b47314a01c381ea2a09..8cfb918622ebcc83b2506f9cfad54245adf01794 100644
--- a/MrBigsock/Assets/XpBar.cs
+++ b/MrBigsock/Assets/XpBar.cs
@@ -19,7 +19,7 @@ namespace BigSock.UI{
     
     public void SetXp(float xp){
         slider.value = xp;
-        xpText.SetText($"{xp}/{slider.maxValue}");
+        xpText.SetText($"{xp:N0}/{slider.maxValue:N0}");
     }
 
     public void SetMaxXp(float xp){