diff --git a/MrBigsock/Assets/Code/Character.cs b/MrBigsock/Assets/Code/Character.cs index 2e5eed3e662d8a331fe913cca0f954074f71cef3..d063af95b3e72bc4898d67ad490ff2811f8ed7fc 100644 --- a/MrBigsock/Assets/Code/Character.cs +++ b/MrBigsock/Assets/Code/Character.cs @@ -48,7 +48,16 @@ namespace BigSock { set => baseHP = value; } public float baseHP = 10; + + /* + Mana of the character. + */ + public float Mana { get; set; } + /* + Stamina of the character. + */ + public float Stamina { get; set; } /* Maximum hit points of the character. @@ -114,20 +123,39 @@ namespace BigSock { // Set the base stats. BaseStats = new CharacterStats { MaxHP = baseMaxHP, + MaxMana = 20, + MaxStamina = 20, + RegenMana = 2, + RegenStamina = 2, + Damage = baseDamage, MoveSpeed = baseMovementSpeed, Knockback = knockbackForce, Range = 1, AttackSpeed = baseAttackSpeed, + CritChance = 1, + CritDamageModifier = 1, + ProjectileSpeed = 1, }; + UpdateModifiers(); + Mana = Stats.MaxMana; + Stamina = Stats.MaxStamina; + } + + /* + Regenerates mana and stamina. + */ + protected virtual void Regenerate() { + Mana = Math.Min(Stats.MaxMana, Mana + Time.fixedDeltaTime * Stats.RegenMana); + Stamina = Math.Min(Stats.MaxStamina, Stamina + Time.fixedDeltaTime * Stats.RegenStamina); } /* Updates the modifiers to the character's stats. */ - public void UpdateModifiers(ICharacterStats modifiers = null) { + public virtual void UpdateModifiers(ICharacterStats modifiers = null) { modifiers ??= Inventory.Modifier; Stats = BaseStats.Modify(modifiers); } @@ -162,6 +190,9 @@ namespace BigSock { Adds damage to the character if they don't have IFrames. */ public virtual bool TakeDamage(AttackStats attack) { + if(attack == null) throw new ArgumentNullException(nameof(attack)); + if(!attack.IsCalculated) throw new ArgumentException("Attack needs to be calculated.", nameof(attack)); + // Check if player has IFrames if(NextTimeCanTakeDamage > DateTime.Now) return false; @@ -239,7 +270,7 @@ namespace BigSock { Method for what to do when the character takes damage. */ protected virtual void AfterDamage(IAttackStats attack) { - print($"[Character.AfterDamage()] {HP + attack.Damage:N1} - {attack.Damage:N1} = {HP:N1}"); + print($"[Character.AfterDamage()] {HP + attack.Damage:N1} - {attack.Damage:N1} = {HP:N1} {(attack.IsCrit ? "[CRIT]":"")}"); KnockBack(attack); } diff --git a/MrBigsock/Assets/Code/Core/Abilities/Base/BaseAbility.cs b/MrBigsock/Assets/Code/Core/Abilities/Base/BaseAbility.cs index f19870ede3fa73fcfbe58607883c12c150e678e4..9937544a5174bd039b4d913efee1571e0e60cb4a 100644 --- a/MrBigsock/Assets/Code/Core/Abilities/Base/BaseAbility.cs +++ b/MrBigsock/Assets/Code/Core/Abilities/Base/BaseAbility.cs @@ -43,6 +43,23 @@ namespace BigSock { + /* + The mana cost of the ability. + */ + public float ManaCost { get; protected set; } + + /* + The stamina cost of the ability. + */ + public float StaminaCost { get; protected set; } + + /* + The hp cost of the ability. + */ + public float HPCost { get; protected set; } + + + /* @@ -54,6 +71,9 @@ namespace BigSock { // Check that the ability is cooled down. if(Ready) { //> Handle checking costs here. + if(ManaCost > 0f && actor.Mana < ManaCost) return false; + if(StaminaCost > 0f && actor.Stamina < StaminaCost) return false; + if(HPCost > 0f && actor.HP < HPCost) return false; // Activate the ability. var res = Activate(actor, target); @@ -62,6 +82,9 @@ namespace BigSock { if(res) { NextTimeCanUse = DateTime.Now + Cooldown; //> Handle paying the cost (HP, mana, stamina) here. + if(ManaCost > 0f) actor.Mana -= ManaCost; + if(StaminaCost > 0f) actor.Stamina -= StaminaCost; + if(HPCost > 0f) actor.HP -= HPCost; } return res; diff --git a/MrBigsock/Assets/Code/Core/Abilities/Base/IAbility.cs b/MrBigsock/Assets/Code/Core/Abilities/Base/IAbility.cs index 07034791d6bbc841104db946dc9025a1413c3647..0bcd5fcb83f78cd5b80672dda1b88646759954c4 100644 --- a/MrBigsock/Assets/Code/Core/Abilities/Base/IAbility.cs +++ b/MrBigsock/Assets/Code/Core/Abilities/Base/IAbility.cs @@ -42,6 +42,24 @@ namespace BigSock { bool Ready { get; } + + /* + The mana cost of the ability. + */ + float ManaCost { get; } + + /* + The stamina cost of the ability. + */ + float StaminaCost { get; } + + /* + The hp cost of the ability. + */ + float HPCost { get; } + + + /* ----------------------------- Add in something for costs. diff --git a/MrBigsock/Assets/Code/Core/Abilities/BasicProjectile1.cs b/MrBigsock/Assets/Code/Core/Abilities/BasicProjectile1.cs index 5c82b09e44abfff11e1330b0f565bb9263d886d8..c8e0f73b6b65ee02839044964c9115ea70fd4942 100644 --- a/MrBigsock/Assets/Code/Core/Abilities/BasicProjectile1.cs +++ b/MrBigsock/Assets/Code/Core/Abilities/BasicProjectile1.cs @@ -28,7 +28,10 @@ namespace BigSock { Range = 10f, ProjectileSpeed = 10f, AttackSpeed = 1f, + CritChance = 0.1f, + CritDamageModifier = 2f, }; + ManaCost = 1; } @@ -42,7 +45,8 @@ namespace BigSock { protected override bool Activate(Character actor, Vector3? target) { if(target == null) return false; - var attack = (AttackStats) AttackStats.Apply(actor.Stats); + var attack = (AttackStats) AttackStats.Calculate(actor.Stats); + //var attack = (AttackStats) AttackStats.Apply(actor.Stats); attack.Actor = actor; diff --git a/MrBigsock/Assets/Code/Core/Abilities/BiggerSlowerProjectile.cs b/MrBigsock/Assets/Code/Core/Abilities/BiggerSlowerProjectile.cs index 19968e12c872a34d8bd8efeadb6c5423783bc334..ffd0050cc6c93c01a070c1bc12bdd2040b40c578 100644 --- a/MrBigsock/Assets/Code/Core/Abilities/BiggerSlowerProjectile.cs +++ b/MrBigsock/Assets/Code/Core/Abilities/BiggerSlowerProjectile.cs @@ -28,9 +28,13 @@ namespace BigSock { Range = 5f, ProjectileSpeed = 3f, AttackSpeed = 1f, + CritChance = 0.25f, + CritDamageModifier = 3f, + DamageVariance = 0.5f, }; Cooldown = new TimeSpan(0, 0, 0, 2, 0); + ManaCost = 5; } @@ -44,7 +48,8 @@ namespace BigSock { protected override bool Activate(Character actor, Vector3? target) { if(target == null) return false; - var attack = (AttackStats) AttackStats.Apply(actor.Stats); + var attack = (AttackStats) AttackStats.Calculate(actor.Stats); + //var attack = (AttackStats) AttackStats.Apply(actor.Stats); attack.Actor = actor; diff --git a/MrBigsock/Assets/Code/Core/AttackStats.cs b/MrBigsock/Assets/Code/Core/AttackStats.cs index 39cffac40b372ae2f66944dd8a783f5885cb86d0..2554ea7cdd493ce5d0b18df8fc2f329c23afe375 100644 --- a/MrBigsock/Assets/Code/Core/AttackStats.cs +++ b/MrBigsock/Assets/Code/Core/AttackStats.cs @@ -11,6 +11,8 @@ namespace BigSock { Represents the stats of an attack. */ public class AttackStats : IAttackStats { + public static readonly System.Random RND = new System.Random(); + /* The damage of the attack. */ @@ -36,6 +38,24 @@ namespace BigSock { */ public float AttackSpeed { get; set; } = 1f; + /* + The crit chance of the character. + */ + public float CritChance { get; set; } + + /* + The how much to modify damage by when critting. + */ + public float CritDamageModifier { get; set; } = 1; + + /* + How much the damage can vary in percent. + */ + public float DamageVariance { get; set; } = 0.2f; + + + + /* The source of the attack. */ @@ -46,5 +66,69 @@ namespace BigSock { */ public Character Actor { get; set; } + + + /* + Indicates if the attack stats have been calculated. + */ + public bool IsCalculated { get; set; } + + /* + Indicates if the attack was a critical hit. + */ + public bool IsCrit { get; set; } + + /* + Calculates the final attack stats. + (Takes crit and damage spread and calculates the final values) + Cannot calculate a calculated attack. + */ + public IAttackStats Calculate(ICharacterStats charStats = null) { + // Check that this attack hasn't been calculated already. + if(IsCalculated) throw new InvalidOperationException("This attack has already been calculated!"); + + // Creates return object. + AttackStats res; + if(charStats != null) res = (AttackStats) this.Apply(charStats); + else res = Clone(); + + // Mark the calculated attack as calculated. + res.IsCalculated = true; + + // Calculate damage variety. + var mod = (1-DamageVariance) + RND.NextDouble() * DamageVariance * 2; + Damage *= (float) mod; + + // Check for crits. + if(RND.NextDouble() <= CritChance) { + Damage *= CritDamageModifier; + IsCrit = true; + } + + return res; + } + + + /* + Creates a clone of this object. + */ + public AttackStats Clone() { + return new AttackStats{ + Damage = Damage, + Knockback = Knockback, + Range = Range, + ProjectileSpeed = ProjectileSpeed, + AttackSpeed = AttackSpeed, + CritChance = CritChance, + CritDamageModifier = CritDamageModifier, + + Source = Source, + Actor = Actor, + + DamageVariance = DamageVariance, + IsCalculated = IsCalculated, + IsCrit = IsCrit, + }; + } } } \ No newline at end of file diff --git a/MrBigsock/Assets/Code/Core/CharacterStats.cs b/MrBigsock/Assets/Code/Core/CharacterStats.cs index e6e13cbabf07dda3571d6496fab421846b98eb1c..8ee6c2b7d7aea72fa015ae691643e5d19e3fef71 100644 --- a/MrBigsock/Assets/Code/Core/CharacterStats.cs +++ b/MrBigsock/Assets/Code/Core/CharacterStats.cs @@ -16,6 +16,28 @@ namespace BigSock { */ public float MaxHP { get; set; } + /* + The max mana of the character. + */ + public float MaxMana { get; set; } + + /* + The max stamina of the character. + */ + public float MaxStamina { get; set; } + + /* + The regeneration rate of the character's mana. + */ + public float RegenMana { get; set; } + + /* + The regeneration rate of the character's stamina. + */ + public float RegenStamina { get; set; } + + + /* The damage of the character. */ @@ -25,6 +47,11 @@ namespace BigSock { The movement speed of the character. */ public float MoveSpeed { get; set; } + + /* + The projectile speed of the attack. + */ + public float ProjectileSpeed { get; set; } /* The knockback of the character. @@ -41,5 +68,14 @@ namespace BigSock { */ public float AttackSpeed { get; set; } + /* + The crit chance of the character. + */ + public float CritChance { get; set; } + + /* + The how much to modify damage by when critting. + */ + public float CritDamageModifier { get; set; } } } \ No newline at end of file diff --git a/MrBigsock/Assets/Code/Core/IAttackStats.cs b/MrBigsock/Assets/Code/Core/IAttackStats.cs index 7b601071f61bd03241c074645bc7d521aa305268..c6c493eb668c54361a90bb195f4e8312002fae8c 100644 --- a/MrBigsock/Assets/Code/Core/IAttackStats.cs +++ b/MrBigsock/Assets/Code/Core/IAttackStats.cs @@ -36,6 +36,23 @@ namespace BigSock { */ float AttackSpeed { get; } + /* + The crit chance of the character. + */ + float CritChance { get; } + + /* + The how much to modify damage by when critting. + */ + float CritDamageModifier { get; } + + /* + How much the damage can vary in percent. + */ + float DamageVariance { get; } + + + /* The source of the attack. */ @@ -45,6 +62,24 @@ namespace BigSock { The character that activated the attack. */ Character Actor { get; } + + + + /* + Indicates if the attack stats have been calculated. + */ + bool IsCalculated { get; } + + /* + Indicates if the attack was a critical hit. + */ + bool IsCrit { get; } + + /* + Calculates the final attack stats. + (Takes crit and damage spread and calculates the final values) + */ + IAttackStats Calculate(ICharacterStats charStats = null); } @@ -62,10 +97,17 @@ namespace BigSock { Damage = a.Damage * b.Damage, Knockback = a.Knockback * b.Knockback, Range = a.Range * b.Range, - ProjectileSpeed = a.ProjectileSpeed, + ProjectileSpeed = a.ProjectileSpeed * b.ProjectileSpeed, AttackSpeed = a.AttackSpeed * b.AttackSpeed, + CritChance = a.CritChance * b.CritChance, + CritDamageModifier = a.CritDamageModifier * b.CritDamageModifier, + Source = a.Source, Actor = a.Actor, + + DamageVariance = a.DamageVariance, + IsCalculated = a.IsCalculated, + IsCrit = a.IsCrit, }; } } diff --git a/MrBigsock/Assets/Code/Core/ICharacterStats.cs b/MrBigsock/Assets/Code/Core/ICharacterStats.cs index fdc3f74af35fd24e0c7cdec0e6bb0b2862382a19..4fa71d78396e5efb122e2641db990de49faee15e 100644 --- a/MrBigsock/Assets/Code/Core/ICharacterStats.cs +++ b/MrBigsock/Assets/Code/Core/ICharacterStats.cs @@ -12,10 +12,31 @@ namespace BigSock { */ public interface ICharacterStats { /* - The hp of the character. + The max hp of the character. */ float MaxHP { get; } + /* + The max mana of the character. + */ + float MaxMana { get; } + + /* + The max stamina of the character. + */ + float MaxStamina { get; } + + /* + The regeneration rate of the character's mana. + */ + float RegenMana { get; } + + /* + The regeneration rate of the character's stamina. + */ + float RegenStamina { get; } + + /* The damage of the character. */ @@ -41,6 +62,21 @@ namespace BigSock { */ float AttackSpeed { get; } + /* + The crit chance of the character. + */ + float CritChance { get; } + + /* + The how much to modify damage by when critting. + */ + float CritDamageModifier { get; } + + /* + The projectile speed of the attack. + */ + float ProjectileSpeed { get; } + } /* @@ -52,11 +88,19 @@ namespace BigSock { */ public static readonly ICharacterStats IDENTITY = new CharacterStats{ MaxHP = 1, + MaxMana = 1, + MaxStamina = 1, + RegenMana = 1, + RegenStamina = 1, + Damage = 1, MoveSpeed = 1, Knockback = 1, Range = 1, AttackSpeed = 1, + CritChance = 1, + CritDamageModifier = 1, + ProjectileSpeed = 1, }; /* @@ -65,11 +109,19 @@ namespace BigSock { public static ICharacterStats Add(this ICharacterStats a, ICharacterStats b) { return new CharacterStats{ MaxHP = a.MaxHP + b.MaxHP, + MaxMana = a.MaxMana + b.MaxMana, + MaxStamina = a.MaxStamina + b.MaxStamina, + RegenMana = a.RegenMana + b.RegenMana, + RegenStamina = a.RegenStamina + b.RegenStamina, + Damage = a.Damage + b.Damage, MoveSpeed = a.MoveSpeed + b.MoveSpeed, Knockback = a.Knockback + b.Knockback, Range = a.Range + b.Range, AttackSpeed = a.AttackSpeed + b.AttackSpeed, + CritChance = a.CritChance + b.CritChance, + CritDamageModifier = a.CritDamageModifier + b.CritDamageModifier, + ProjectileSpeed = a.ProjectileSpeed + b.ProjectileSpeed, }; } @@ -80,11 +132,19 @@ namespace BigSock { public static ICharacterStats Remove(this ICharacterStats a, ICharacterStats b) { return new CharacterStats{ MaxHP = a.MaxHP - b.MaxHP, + MaxMana = a.MaxMana - b.MaxMana, + MaxStamina = a.MaxStamina - b.MaxStamina, + RegenMana = a.RegenMana - b.RegenMana, + RegenStamina = a.RegenStamina - b.RegenStamina, + Damage = a.Damage - b.Damage, MoveSpeed = a.MoveSpeed - b.MoveSpeed, Knockback = a.Knockback - b.Knockback, Range = a.Range - b.Range, AttackSpeed = a.AttackSpeed - b.AttackSpeed, + CritChance = a.CritChance - b.CritChance, + CritDamageModifier = a.CritDamageModifier - b.CritDamageModifier, + ProjectileSpeed = a.ProjectileSpeed - b.ProjectileSpeed, }; } @@ -94,11 +154,19 @@ namespace BigSock { public static ICharacterStats Multiply(this ICharacterStats a, ICharacterStats b) { return new CharacterStats{ MaxHP = a.MaxHP * b.MaxHP, + MaxMana = a.MaxMana * b.MaxMana, + MaxStamina = a.MaxStamina * b.MaxStamina, + RegenMana = a.RegenMana * b.RegenMana, + RegenStamina = a.RegenStamina * b.RegenStamina, + Damage = a.Damage * b.Damage, MoveSpeed = a.MoveSpeed * b.MoveSpeed, Knockback = a.Knockback * b.Knockback, Range = a.Range * b.Range, AttackSpeed = a.AttackSpeed * b.AttackSpeed, + CritChance = a.CritChance * b.CritChance, + CritDamageModifier = a.CritDamageModifier * b.CritDamageModifier, + ProjectileSpeed = a.ProjectileSpeed * b.ProjectileSpeed, }; } diff --git a/MrBigsock/Assets/Code/Item/Items/ItemPremature.cs b/MrBigsock/Assets/Code/Item/Items/ItemPremature.cs new file mode 100644 index 0000000000000000000000000000000000000000..425b589fe898cce0c8090ee6cbe387d7a9c7f631 --- /dev/null +++ b/MrBigsock/Assets/Code/Item/Items/ItemPremature.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.InputSystem; + + +namespace BigSock.Item { + + /* + A passive item that increases user's running speed by 50%. + */ + public class ItemPremature : PassiveItemBase { + public override ulong Id => 104; + public override string Name => "Premature"; + public override string Description => "Increases projectile speed by 50%"; + + public ItemPremature() { + Modifier = new CharacterStats{ + ProjectileSpeed = 0.5f, + }; + } + + } +} \ No newline at end of file diff --git a/MrBigsock/Assets/Code/Item/Items/ItemPremature.cs.meta b/MrBigsock/Assets/Code/Item/Items/ItemPremature.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..0f9661247ffed19ed9760fee1cb7b1e2f96db267 --- /dev/null +++ b/MrBigsock/Assets/Code/Item/Items/ItemPremature.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1376b5ed2e6b68949be4690ddc930187 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/MrBigsock/Assets/Code/PlayerController.cs b/MrBigsock/Assets/Code/PlayerController.cs index 70a5665178d3313086a8efd3284770021ceee939..0060c72dd532ee84a08f0e40b87ea2782fda6a1a 100644 --- a/MrBigsock/Assets/Code/PlayerController.cs +++ b/MrBigsock/Assets/Code/PlayerController.cs @@ -18,6 +18,8 @@ namespace BigSock { public HPBar hpBar; public XpBar xpBar; + public XpBar manaBar; + public XpBar staminaBar; public float collisionOffset = 0.05f; @@ -48,18 +50,19 @@ namespace BigSock { { base.Start(); - xpBar.SetMaxXp(maxXp); - xpBar.SetXp(xp); + xpBar?.SetMaxXp(maxXp); + xpBar?.SetXp(xp); animator = GetComponent<Animator>(); spriteRenderer = GetComponent<SpriteRenderer>(); - hpBar.SetMaxHealth(Convert.ToInt32(MaxHP)); - hpBar.SetHealth(Convert.ToInt32(HP)); + hpBar?.SetMaxHealth(Convert.ToInt32(MaxHP)); + hpBar?.SetHealth(Convert.ToInt32(HP)); //!! DEBUG: Add item to player at start to test if it works. TryPickUpItem(ItemService.SINGLETON.Get(201)); TryPickUpItem(ItemService.SINGLETON.Get(201)); TryPickUpItem(ItemService.SINGLETON.Get(202)); + TryPickUpItem(ItemService.SINGLETON.Get(101)); var tmp = PrefabService.SINGLETON; _testAttack = (IAttack) AbilityService.SINGLETON.Get(101); _testAttack2 = (IAttack) AbilityService.SINGLETON.Get(102); @@ -105,6 +108,8 @@ namespace BigSock { } private void Update() { + Regenerate(); + if (Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButton(0)) { // Manage attack cooldown. if(NextTimeCanAttack <= DateTime.Now) { @@ -129,8 +134,24 @@ namespace BigSock { } } + /* + Updates the modifiers to the character's stats. + */ + public override void UpdateModifiers(ICharacterStats modifiers = null) { + base.UpdateModifiers(modifiers); + manaBar?.SetMaxXp(Stats.MaxMana); + staminaBar?.SetMaxXp(Stats.MaxStamina); + } - + + /* + Regenerates mana and stamina. + */ + protected override void Regenerate() { + base.Regenerate(); + manaBar?.SetXp(Mana); + staminaBar?.SetXp(Stamina); + } private bool TryMove_OLD(Vector2 direction) { if(direction != Vector2.zero) { @@ -173,13 +194,13 @@ namespace BigSock { */ protected override void AfterDamage(IAttackStats attack) { base.AfterDamage(attack); - hpBar.SetHealth(Convert.ToInt32(HP)); + hpBar?.SetHealth(Convert.ToInt32(HP)); } public void GainXp(float xp){ GiveXp(xp); CheckXp(); - xpBar.SetXp(this.xp); + xpBar?.SetXp(this.xp); } private void CheckXp(){ @@ -187,7 +208,7 @@ namespace BigSock { level += 1; xp -= maxXp; maxXp = (level + 1) * 100; - xpBar.SetMaxXp(maxXp); + xpBar?.SetMaxXp(maxXp); } } diff --git a/MrBigsock/Assets/Code/orc/EnemyController.cs b/MrBigsock/Assets/Code/orc/EnemyController.cs index b965d45ba19973c1db7d14eaa8f0faffc9400a87..7f8dea4f8f1dda5d17b8b87806a2047e63edac65 100644 --- a/MrBigsock/Assets/Code/orc/EnemyController.cs +++ b/MrBigsock/Assets/Code/orc/EnemyController.cs @@ -61,6 +61,8 @@ namespace BigSock { } protected virtual void Update() { + Regenerate(); + if (target != null && !isInMelee){ /* //walk @@ -98,13 +100,14 @@ namespace BigSock { var player = other.gameObject.GetComponent<PlayerController>(); if(player != null) { // Create attack object. - var attack = new AttackStats{ + var attack = (AttackStats) new AttackStats{ Damage = Damage, Knockback = KnockbackForce, Range = 0, AttackSpeed = AttackSpeed, Source = transform.position, - 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xpText.SetText($"{xp}/{slider.maxValue}"); + xpText.SetText($"{xp:N0}/{slider.maxValue:N0}"); } public void SetMaxXp(float xp){