diff --git a/MrBigsock/Assets/Code/Character.cs b/MrBigsock/Assets/Code/Character.cs
index a355487f889102c61792b7021287da7fe8c6932e..0f725136666a2c230a3c9c67984a66fa7962fec2 100644
--- a/MrBigsock/Assets/Code/Character.cs
+++ b/MrBigsock/Assets/Code/Character.cs
@@ -4,6 +4,7 @@ using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.InputSystem;
 using BigSock.Item;
+using BigSock.UI;
 
 namespace BigSock {
 
@@ -80,6 +81,8 @@ namespace BigSock {
 		public int level; 
 
 
+		public HpBarEnemy HpBarEnemy;
+
 		protected Rigidbody2D rb;
 
 		// The direction the character last moved.
@@ -108,7 +111,7 @@ namespace BigSock {
 
 		protected virtual void Start() {
 			rb = GetComponent<Rigidbody2D>();
-
+			HpBarEnemy = GameObject.Find("HpBarEnemy")?.GetComponent<HpBarEnemy>();
 			//Inventory = new Inventory(this);
 
 			// Set the base stats.
@@ -216,6 +219,13 @@ namespace BigSock {
 
 			// Trigger the event for taking damage.
 			OnTakeDamage?.Invoke(this, attack.Actor, attack);
+			
+			if(HpBarEnemy == null) print("Error feil funk ikke");
+			HpBarEnemy?.SetMaxHpEnemy(this.MaxHP);
+			HpBarEnemy?.SetHPEnemy(this.HP);
+
+			print(this.HP + "  ___ " + this.MaxHP);
+
 
 			if(TakeDamageAudio != null && source?.Count > 0 && source[0] != null) {
 				source[0].clip = TakeDamageAudio;
@@ -223,7 +233,11 @@ namespace BigSock {
 			}
 
 			// Inform the attacker they hit us.
-			if(attack.Actor != null) attack.Actor.TargetHit(this, attack);
+			if(attack.Actor != null){
+				attack.Actor.TargetHit(this, attack);
+			
+				
+			} 
 			
 
 			// Add damage
diff --git a/MrBigsock/Assets/Code/InteractionSystem/Door.cs b/MrBigsock/Assets/Code/InteractionSystem/Door.cs
index caa1b80e84403c5323240ac951b47d1515e6ab15..d90a8a7f49ba39a438a01294923b878ba024ba07 100644
--- a/MrBigsock/Assets/Code/InteractionSystem/Door.cs
+++ b/MrBigsock/Assets/Code/InteractionSystem/Door.cs
@@ -11,14 +11,15 @@ namespace BigSock.Interact {
         public Sprite newSprite;
         private GameObject[] enemies;
         private GameObject player;
-    private GameObject cameraPlayer;
-    private int i = TilemapGenerator.NextRoom();
-    private GameObject boundary;
+        private GameObject cameraPlayer;
+        private int i = TilemapGenerator.NextRoom();
+        private GameObject boundary;
 
-    public string InteractionPrompt => _prompt;
+        public string InteractionPrompt => _prompt;
 
-    public bool Interact(Interactor interactor) {
-            enemies = GameObject.FindGameObjectsWithTag((i - 1).ToString());
+        public bool Interact(Interactor interactor) {
+            if(i > 0)enemies = GameObject.FindGameObjectsWithTag((i - 1).ToString());
+            else if (i > 0) enemies = GameObject.FindGameObjectsWithTag((0).ToString());
             if (enemies.Length == 0)
             {
                 Debug.Log("Opening door!");
diff --git a/MrBigsock/Assets/Code/Item/Items/ItemCoffee.cs b/MrBigsock/Assets/Code/Item/Items/ItemCoffee.cs
index cd715f61b33ab59d24488fa157a43992c72ba835..126e69f2a5465633735a24d52ffa8ee48c6490ca 100644
--- a/MrBigsock/Assets/Code/Item/Items/ItemCoffee.cs
+++ b/MrBigsock/Assets/Code/Item/Items/ItemCoffee.cs
@@ -14,6 +14,7 @@ namespace BigSock.Item {
 		public override ulong Id => 103;
 		public override string Name => "Caffeinated Coffee";
 		public override string Description => "Increases attack speed by 25%";
+		public override string IconName => "item/coffee";
 
 		public ItemCoffee() {
 			Modifier = new CharacterStats{
diff --git a/MrBigsock/Assets/Code/Item/Items/ItemElixir.cs b/MrBigsock/Assets/Code/Item/Items/ItemElixir.cs
index 15d221c156b001b26caabc218aaa1ee28e84d0da..cdbb93e27469f0e6a84c0392080504e9eb104cb0 100644
--- a/MrBigsock/Assets/Code/Item/Items/ItemElixir.cs
+++ b/MrBigsock/Assets/Code/Item/Items/ItemElixir.cs
@@ -14,6 +14,7 @@ namespace BigSock.Item {
 		public override ulong Id => 105;
 		public override string Name => "Elixir of Speed";
 		public override string Description => "10% increase to all speed and stamina related stats, but at a cost.";
+		public override string IconName => "item/elixirofspeed";
 
 		public ItemElixir() {
 			Modifier = new CharacterStats{
diff --git a/MrBigsock/Assets/Code/Item/Items/ItemFourEyes.cs b/MrBigsock/Assets/Code/Item/Items/ItemFourEyes.cs
index e3d62a6186fa7d0c7232d03485e285795a86de9c..bdedd5803ce332e69ba319d7a0d5eebf2ae7037f 100644
--- a/MrBigsock/Assets/Code/Item/Items/ItemFourEyes.cs
+++ b/MrBigsock/Assets/Code/Item/Items/ItemFourEyes.cs
@@ -14,7 +14,7 @@ namespace BigSock.Item {
 		public override ulong Id => 201;
 		public override string Name => "Four Eyes";
 		public override string Description => "30% chance to deal double dammage. Has a 2 second cooldown.";
-		public override string IconName => "item/chest";
+		public override string IconName => "item/foureyes";
 
 		public static readonly double CHANCE = 0.3;
 		public static readonly TimeSpan COOLDOWN = new TimeSpan(0, 0, 0, 2, 0);
diff --git a/MrBigsock/Assets/Code/Item/Items/ItemLunch.cs b/MrBigsock/Assets/Code/Item/Items/ItemLunch.cs
index 90dca6f31c20f077152a73f16f1f8446ce9f6572..206d573f97f5999cc6fd69aec4b74268735dd2a5 100644
--- a/MrBigsock/Assets/Code/Item/Items/ItemLunch.cs
+++ b/MrBigsock/Assets/Code/Item/Items/ItemLunch.cs
@@ -14,6 +14,7 @@ namespace BigSock.Item {
 		public override ulong Id => 102;
 		public override string Name => "Lunch";
 		public override string Description => "Increases hp by 20%";
+		public override string IconName => "item/lunch";
 
 		public ItemLunch() {
 			Modifier = new CharacterStats{
diff --git a/MrBigsock/Assets/Code/Item/Items/ItemPlasticStraw.cs b/MrBigsock/Assets/Code/Item/Items/ItemPlasticStraw.cs
index 5455172387f374488cedb6d2b130a73aa1ac0837..ec167178bf4ddd7ecce4f16987ba3d3937e5f56d 100644
--- a/MrBigsock/Assets/Code/Item/Items/ItemPlasticStraw.cs
+++ b/MrBigsock/Assets/Code/Item/Items/ItemPlasticStraw.cs
@@ -14,6 +14,7 @@ namespace BigSock.Item {
 		public override ulong Id => 202;
 		public override string Name => "Plastic Straw";
 		public override string Description => "Heal the user on kill.";
+		public override string IconName => "item/plasticstraw";
 
 		public static readonly double CHANCE = 1.0;
 
diff --git a/MrBigsock/Assets/Code/Item/Items/ItemPremature.cs b/MrBigsock/Assets/Code/Item/Items/ItemPremature.cs
index 425b589fe898cce0c8090ee6cbe387d7a9c7f631..7ed7591f72eeb7ad2366f1fcdccfb08a0b44e0b7 100644
--- a/MrBigsock/Assets/Code/Item/Items/ItemPremature.cs
+++ b/MrBigsock/Assets/Code/Item/Items/ItemPremature.cs
@@ -14,6 +14,7 @@ namespace BigSock.Item {
 		public override ulong Id => 104;
 		public override string Name => "Premature";
 		public override string Description => "Increases projectile speed by 50%";
+		public override string IconName => "item/premature";
 
 		public ItemPremature() {
 			Modifier = new CharacterStats{
diff --git a/MrBigsock/Assets/Code/Item/Items/ItemRunningShoes.cs b/MrBigsock/Assets/Code/Item/Items/ItemRunningShoes.cs
index 9e5deb1d09b8541a8874ac40c0b5f965e5237578..06faf4a2ff8d0701aab7496bf722828c30a4ca94 100644
--- a/MrBigsock/Assets/Code/Item/Items/ItemRunningShoes.cs
+++ b/MrBigsock/Assets/Code/Item/Items/ItemRunningShoes.cs
@@ -14,7 +14,7 @@ namespace BigSock.Item {
 		public override ulong Id => 101;
 		public override string Name => "Running Shoes";
 		public override string Description => "Increases movement speed by 50%";
-		public override string IconName => "item/breadwithjamx16";
+		public override string IconName => "item/runningshoes";
 
 
 		public ItemRunningShoes() {
diff --git a/MrBigsock/Assets/Code/Map/Data/NeigbourParameters_BossRoom.asset b/MrBigsock/Assets/Code/Map/Data/NeigbourParameters_BossRoom.asset
new file mode 100644
index 0000000000000000000000000000000000000000..503c5feb1cdb75de9e9d8a5780f9488a432b1089
--- /dev/null
+++ b/MrBigsock/Assets/Code/Map/Data/NeigbourParameters_BossRoom.asset
@@ -0,0 +1,19 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 0}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: fbfb0de6beb24664cbb2d7f616b15910, type: 3}
+  m_Name: NeigbourParameters_BossRoom
+  m_EditorClassIdentifier: 
+  width: 0
+  height: 0
+  smoothCount: 0
+  empty: 0
+  edgesAreWalls: 0
diff --git a/MrBigsock/Assets/Code/Map/Data/NeigbourParameters_BossRoom.asset.meta b/MrBigsock/Assets/Code/Map/Data/NeigbourParameters_BossRoom.asset.meta
new file mode 100644
index 0000000000000000000000000000000000000000..ee83f0066c7078db607d9032f9d2a662e0625145
--- /dev/null
+++ b/MrBigsock/Assets/Code/Map/Data/NeigbourParameters_BossRoom.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 87913f8d01ddbaf49bcf053d9da111b9
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 11400000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/MrBigsock/Assets/Code/Map/NeighbourMapGenerator.cs b/MrBigsock/Assets/Code/Map/NeighbourMapGenerator.cs
index e70145b59c504735098b31e59fe0f5b744280c82..23e3a32c8bd96c71868207094619988c0d4e8a7e 100644
--- a/MrBigsock/Assets/Code/Map/NeighbourMapGenerator.cs
+++ b/MrBigsock/Assets/Code/Map/NeighbourMapGenerator.cs
@@ -8,20 +8,26 @@ namespace Bigsock
     {
         [SerializeField]
         protected NeigbourSO[] mapParam;
+        [SerializeField] NeigbourSO BossRoom;
 
         private static List<int[,]> roomList = new List<int[,]>();
 
         public override void RunProceduralGeneration()
         {
-            
+           
             for (int i = 0; i <= RoomCount - 1; i++)
             {
                 int randomMap = Random.Range(0, mapParam.Length);
                 int[,] map = tilemapGenerator.GenerateArray(mapParam[randomMap].width, mapParam[randomMap].height, mapParam[randomMap].empty);
                 roomList.Add(map);
-                tilemapGenerator.RenderMap(roomList[i],i);
+                tilemapGenerator.RenderMap(roomList[i],i, false);
                 tilemapGenerator.SpawnEnemies(map, 4 + i, i);
+                
             }
+            int[,] bossMap = tilemapGenerator.GenerateArray(BossRoom.width, BossRoom.height, BossRoom.empty);
+            roomList.Add(bossMap);
+            tilemapGenerator.RenderMap(roomList[roomList.Count - 1],roomList.Count - 1, true);
+            tilemapGenerator.SpawnBoss(bossMap, roomList.Count - 1);
 
             tilemapGenerator.polyCollider(roomList[0], 0);
         }
@@ -30,5 +36,10 @@ namespace Bigsock
         {
             return roomList[i];
         }
+
+        public static int GetRoomListCount()
+        {
+            return roomList.Count;
+        }
     }
 }
\ No newline at end of file
diff --git a/MrBigsock/Assets/Code/Map/TilemapGenerator.cs b/MrBigsock/Assets/Code/Map/TilemapGenerator.cs
index 7d8d53e076629d603b3ddd5322fe82d3b5ae1d87..a5dd3007e8f0d8bda403ea8f0ce5cf6aeba3370b 100644
--- a/MrBigsock/Assets/Code/Map/TilemapGenerator.cs
+++ b/MrBigsock/Assets/Code/Map/TilemapGenerator.cs
@@ -14,13 +14,16 @@ namespace Bigsock
         [SerializeField] PolygonCollider2D polygonCollider;
         [SerializeField] GameObject Door;
         [SerializeField] GameObject[] Enemy;
+        [SerializeField] GameObject Boss;
         private int z_value = 0;
-        private static int i = 0;
+        private static int roomID = 0;
 
         static List<Vector3Int> DoorLocations = new List<Vector3Int>();
         //static List<Vector2> MapBoudary = new List<Vector2>();
         static List<List<Vector2>> MapBoundaryList = new List<List<Vector2>>();
 
+        /*
+        Makes an array with numbers, where each number decides what type of tile will be on what spot on the floor*/
         public int[,] GenerateArray(int width, int height, bool empty)
         {
             int[,] map = new int[width, height];
@@ -40,11 +43,11 @@ namespace Bigsock
             return map;
         }
 
-        public void RenderMap(int[,] map, int roomNr)
+        public void RenderMap(int[,] map, int roomNr, bool LastRoom)
         {
             int doorLocation = Random.Range(0, map.GetUpperBound(0) - 4);
             //int doorLocation = Random.Range(0, 1);
-            bool door = false;
+            bool doorInRoom = false;
             int doorTop = Random.Range(0, 2);   // 0 = bottom, 1 = top
             int topWallVariable;
 
@@ -116,10 +119,9 @@ namespace Bigsock
                 }
                 else WallTop[roomNr].SetTile(new Vector3Int(x, map.GetUpperBound(1), z_value), tileSetSO.wallTopTile[1]);    //Middle part of top wall
 
-
-                
+                int fast = 0;
                 //Check for where the door will be located : when there is no door
-                if (x == doorLocation && !door)
+                if (x == doorLocation && !doorInRoom && !LastRoom)
                 {
                     bool doorPlaced = false;
                     for (int x1 = 0; x1 < 4; x1++)
@@ -184,13 +186,23 @@ namespace Bigsock
                             WallBottom[roomNr].SetTile(new Vector3Int(x + x1, map.GetLowerBound(0) - 1, z_value), tileSetSO.wallBottomTile[1]);
                         }
                     }
-                    door = true; 
+                    fast++;
+                    doorInRoom = true; 
                     x += 3; //Jump x over the door location
                 }
+                else if(fast == 0 && LastRoom)
+                {
+                    DoorLocations.Add(new Vector3Int((int)WallTop[roomNr].transform.position.x + x + 2,
+                                    (int)WallTop[roomNr].transform.position.y, z_value));
+                    fast++;
+                }
             }
             SetMapBoundary(map, roomNr);
         }
 
+
+        /*
+        Gives out the corner points of the room to know how to set the boundries in the world */
         public void SetMapBoundary(int[,] map, int roomNr)
         {
             List<Vector2> MapBoudary = new List<Vector2>();
@@ -205,16 +217,29 @@ namespace Bigsock
             MapBoundaryList.Add(MapBoudary);
         }
 
+        /*
+        Returns the spesific MapBoundry from a list*/
         public static List<Vector2> GetRoomBoundary(int i)
         {
             return MapBoundaryList[i];
         }
 
+        /*
+        Returns the ID of the next room*/
         public static int NextRoom()
         {
-            return i++;
+            return roomID++;
         }
 
+        /*
+        Returns the ID of the previous room*/
+        public static int LastRoom()
+        {
+            return roomID--;
+        }
+
+        /*
+        Spawns enemies inside the boundry of a spesific room by giving it the space the floor ocopay*/
         public void SpawnEnemies(int[,] map, int enemies, int roomNr)
         {
             foreach (var item in Enemy)
@@ -227,12 +252,20 @@ namespace Bigsock
             {
                 int enemyRandom = Random.Range(0, Enemy.Length);
                 int randomLocation_x = Random.Range(1, map.GetUpperBound(0) - 1);
-                int randomLocation_y = Random.Range(1, map.GetUpperBound(1) - 1);
+                int randomLocation_y = Random.Range(map.GetLowerBound(1) + 2, map.GetUpperBound(1) - 1);
                 Instantiate(Enemy[enemyRandom], new Vector3Int((int)FloorTilemap[roomNr].transform.position.x + randomLocation_x,
                     (int)FloorTilemap[roomNr].transform.position.y + randomLocation_y, 0), Quaternion.identity);
             }
         }
 
+        public void SpawnBoss(int[,] bossRoom, int roomNr)
+        {
+            Instantiate(Boss, new Vector3Int((int)FloorTilemap[roomNr].transform.position.x + bossRoom.GetUpperBound(0)/2,
+                    (int)FloorTilemap[roomNr].transform.position.y + bossRoom.GetUpperBound(1) / 2, 0), Quaternion.identity);
+        }
+
+        /*
+        Sets new points for where the polygon collider for a room is goint to be set*/
         public void polyCollider(int[,] map, int roomNr)
         {
             polygonCollider.pathCount = 1;
@@ -256,6 +289,8 @@ namespace Bigsock
             return new Vector3Int(DoorLocations[door].x + 1, DoorLocations[door].y + 3, DoorLocations[door].z);
         }
 
+        /*
+        Changes the wall on the top of the map to a different tile*/
         private void ChangeTopTile(int[,] map, int x, int y, int roomNr)
         {
             WallTop[roomNr].SetTile(new Vector3Int(x, y, z_value), null);
diff --git a/MrBigsock/Assets/Code/PlayerController.cs b/MrBigsock/Assets/Code/PlayerController.cs
index 1393f31e366ab948443a53be06f53df36fb45844..1da5c97e057884dc0bbfd3db7e74e05d06b18fc4 100644
--- a/MrBigsock/Assets/Code/PlayerController.cs
+++ b/MrBigsock/Assets/Code/PlayerController.cs
@@ -165,7 +165,8 @@ namespace BigSock {
 
 		}
 
-		private void Update() {
+		private void Update()
+		{
 			// Regenerate mana & stamina.
 			Regenerate();
 
@@ -190,8 +191,8 @@ namespace BigSock {
 			// Check ability 3.
 			CheckAbilityInput(KeyCode.LeftShift, _dodge);
 			CheckAbilityInput(KeyCode.C, _testAttack3);
-			
-			
+
+
 			//if(Input.GetKeyDown(KeyCode.Z)) Debug.Log($"[PlayerController.Update()] Z was pressed.");
 			//if(Input.GetKeyUp(KeyCode.Z)) Debug.Log($"[PlayerController.Update()] Z was let go.");
 			//if(Input.GetKeyUp(KeyCode.UpArrow)) Debug.Log($"[PlayerController.Update()] UpArrow was let go.");
@@ -210,21 +211,36 @@ namespace BigSock {
 
 
 			//!! Code for testing the new item stuff.
-			if(Input.GetKeyDown(KeyCode.M)) {
+			if (Input.GetKeyDown(KeyCode.M))
+			{
 				var item = ItemService.SINGLETON.GetRandom(); // new ItemRunningShoes();
 				TryPickUpItem(item);
 			}
 
 			// Code for opening the menu.
-			if (Input.GetKeyDown(KeyCode.I)) {
+			if (Input.GetKeyDown(KeyCode.I))
+			{
 				GameObject canvas = GameObject.Find("Canvas");
-				if(canvas != null) {
+				GameObject oldPlayerMenu = GameObject.Find("PlayerMenu(Clone)");
+				if (canvas != null && oldPlayerMenu == null)
+				{
 					var playerMenu = PrefabService.SINGLETON.Instance("UI/PlayerMenu", canvas.transform);
 					var invMen = playerMenu.transform.GetChild(1).transform.GetChild(0).GetComponent<InventoryPanel>();
 					var statMen = playerMenu.transform.GetChild(1).transform.GetChild(1).GetComponent<StatPanel>();
 					invMen.player = this;
 					statMen.player = this;
-				}				
+				}
+			}
+
+			// Code for opening control scheme
+			if (Input.GetKeyDown(KeyCode.L))
+			{
+				GameObject canvas = GameObject.Find("Canvas");
+				GameObject oldControlScheme = GameObject.Find("ControlScheme(Clone)");
+				if (canvas != null && oldControlScheme == null)
+				{
+					var controlScheme = PrefabService.SINGLETON.Instance("UI/ControlScheme", canvas.transform);
+				}
 			}
 		}
 
@@ -318,6 +334,17 @@ namespace BigSock {
 					- Scale differently. (Separate function for getting xp requirement pr level)
 			*/
 		}
+
+		public void OnDestroy()
+		{
+			Time.timeScale = 0;
+			GameObject canvas = GameObject.Find("Canvas");
+			
+			if (canvas != null)
+			{
+				PrefabService.SINGLETON.Instance("UI/EndScreen", canvas.transform);
+			}
+		}
 	}
 
 
@@ -380,6 +407,9 @@ namespace BigSock {
 		};
 
 
+
+
 	}
 
+
 }
diff --git a/MrBigsock/Assets/Code/Services/AudioService.cs b/MrBigsock/Assets/Code/Services/AudioService.cs
index 676c447766318665dcc855dd2664f59d7c1520f3..d29f40e20c989a7fb2cada91f247b6907e20c989 100644
--- a/MrBigsock/Assets/Code/Services/AudioService.cs
+++ b/MrBigsock/Assets/Code/Services/AudioService.cs
@@ -62,22 +62,6 @@ namespace BigSock.Service {
 			_items = dict;
 		}
 
-		private void _loadItems2() {
-			string[] guids = AssetDatabase.FindAssets( "t:AudioClip", new string[] {"Assets/sound"} );
-
-			var dict = new Dictionary<string, AudioClip>();
-
-			foreach(var guid in guids) {
-				var path = AssetDatabase.GUIDToAssetPath( guid );
-				var name = _sanitize(path.Replace(".wav", "").Replace(".mp3", "").Replace("Assets/sound/", ""));
-				AudioClip go = AssetDatabase.LoadAssetAtPath<AudioClip>( path );
-
-				//Debug.Log($"[SpriteService._loadItems()] {name}");
-				dict[name] = go;
-			}
-
-			_items = dict;
-		}
 
 		private string _sanitize(string name)
 			=> name.Replace("/", "\\").Replace(" ", "").Replace("_", "").ToLower();
diff --git a/MrBigsock/Assets/Code/Services/ItemService.cs b/MrBigsock/Assets/Code/Services/ItemService.cs
index 09b98105c1080cf4c5e9257cfa4ef5d4b3a145fd..8a196ad5653e0b6b2b6962dd0bfc2aa975958d02 100644
--- a/MrBigsock/Assets/Code/Services/ItemService.cs
+++ b/MrBigsock/Assets/Code/Services/ItemService.cs
@@ -38,13 +38,12 @@ namespace BigSock.Service {
 		}
 
 		public List<IItem> Get3Random() {
-			List<IItem> tempItemList = _itemList;
 			List<IItem> returnList = new List<IItem>();
-			var num = 0;
-			for(int i = 0; i < 3; i++) {
-				num = _rnd.Next(tempItemList.Count);
-				returnList.Add(tempItemList[num]);
-				tempItemList.Remove(tempItemList[num]);
+			while (returnList.Count < 3) {
+				IItem random = _itemList[_rnd.Next(_itemList.Count)];
+				if(!returnList.Contains(random)) {
+					returnList.Add(random);
+				}
 			}
 			return returnList;
 		}
diff --git a/MrBigsock/Assets/Code/Services/PrefabService.cs b/MrBigsock/Assets/Code/Services/PrefabService.cs
index 40173638baffb0dd523fbc0b7a164f146eecaf2a..4e50080a115d28039a9f5b6afdc1da6b8d897849 100644
--- a/MrBigsock/Assets/Code/Services/PrefabService.cs
+++ b/MrBigsock/Assets/Code/Services/PrefabService.cs
@@ -95,22 +95,7 @@ namespace BigSock.Service {
 			_prefabs = dict;
 		}
 
-		private void _loadItems2() {
-			string[] guids = AssetDatabase.FindAssets( "t:Prefab", new string[] {"Assets/Resources/Prefabs"} );
-
-			var dict = new Dictionary<string, GameObject>();
-
-			foreach(var guid in guids) {
-				var path = AssetDatabase.GUIDToAssetPath( guid );
-				var name = _sanitize(path.Replace(".prefab", "").Replace("Assets/Resources/Prefabs/", ""));
-				GameObject go = AssetDatabase.LoadAssetAtPath<GameObject>( path );
-
-				//Debug.Log($"[PrefabService._loadItems()] {name}");
-				dict[name] = go;
-			}
-
-			_prefabs = dict;
-		}
+	
 
 		private string _sanitize(string name)
 			=> name.Replace("/", "\\").Replace(" ", "").Replace("_", "").ToLower();
diff --git a/MrBigsock/Assets/Code/Services/SpriteService.cs b/MrBigsock/Assets/Code/Services/SpriteService.cs
index 8616bdd612d3ac6c2cb99ab78f0e868eaa03f16c..d58d11c90cbec6af1cec52a9e03c81f0d3916457 100644
--- a/MrBigsock/Assets/Code/Services/SpriteService.cs
+++ b/MrBigsock/Assets/Code/Services/SpriteService.cs
@@ -61,22 +61,8 @@ namespace BigSock.Service {
 			
 			_sprites = dict;
 		}
-		private void _loadItems2() {
-			string[] guids = AssetDatabase.FindAssets( "t:Sprite", new string[] {"Assets/Resources/Sprites"} );
+		
 
-			var dict = new Dictionary<string, Sprite>();
-
-			foreach(var guid in guids) {
-				var path = AssetDatabase.GUIDToAssetPath( guid );
-				var name = _sanitize(path.Replace(".png", "").Replace(".jpg", "").Replace("Assets/Resources/Sprites/", ""));
-				Sprite go = AssetDatabase.LoadAssetAtPath<Sprite>( path );
-
-				//Debug.Log($"[SpriteService._loadItems()] {name}");
-				dict[name] = go;
-			}
-
-			_sprites = dict;
-		}
 
 		private string _sanitize(string name)
 			=> name.Replace("/", "\\").Replace(" ", "").Replace("_", "").ToLower();
diff --git a/MrBigsock/Assets/Code/UI/ChestDisplay.cs b/MrBigsock/Assets/Code/UI/ChestDisplay.cs
index 5fde0a2660f68a99f328aa2a1abf051da55f1ff1..08839c01ca39303e745b4b76bcb3824ce0db5a72 100644
--- a/MrBigsock/Assets/Code/UI/ChestDisplay.cs
+++ b/MrBigsock/Assets/Code/UI/ChestDisplay.cs
@@ -13,62 +13,53 @@ using UnityEditor;
 namespace BigSock.UI {
     public class ChestDisplay : MonoBehaviour
     {
-        public Button item1Button, item2Button, item3Button, closeButton;
-
-        public IItem item1, item2, item3;
+        public Button closeButton;
         public List<IItem> items;
-
+        public List<Button> buttons;
         public GameObject other;
-
         public GameObject chest;
 
         PlayerController player;
 
-        // Update is called once per frame
-
         void Start() {
             var itemButtonLocation = transform.Find("ItemBox").Find("ItemBoxBackground");
+            buttons = new List<Button>();
 
-            item1Button = itemButtonLocation.transform.Find("ButtonItem1").GetComponent<Button>();
-            item1Button.onClick.AddListener(ItemPicked1);
-
-            item2Button = itemButtonLocation.transform.Find("ButtonItem2").GetComponent<Button>();
-            item2Button.onClick.AddListener(ItemPicked2);
-
-            item3Button = itemButtonLocation.transform.Find("ButtonItem3").GetComponent<Button>();
-            item3Button.onClick.AddListener(ItemPicked3);
+            // Gets button gameobjects and adds onClick listener
+            for (int i = 0; i < 3; i++) {
+                var button = itemButtonLocation.transform.Find("ButtonItem"+(i+1).ToString()).GetComponent<Button>();
+                button.onClick.AddListener(delegate {ItemPicked(i); });
+                buttons.Add(button);
+            }
 
+            // The X button :)
             closeButton = transform.Find("CloseButton").GetComponent<Button>();
             closeButton.onClick.AddListener(manuallyCloseWindow);
 
+            // list of random items
             items = chest.transform.GetComponent<Chest>().GetChestItems();
-            item1 = items[0];
-            item2 = items[1];
-            item3 = items[2];
 
-            item1Button.gameObject.transform.Find("Item").GetComponent<Image>().sprite = ItemService.SINGLETON.Get(item1.Id).Icon;
-            item1Button.gameObject.transform.Find("ItemName").GetComponent<TMPro.TMP_Text>().text = ItemService.SINGLETON.Get(item1.Id).Name;
-
-            item2Button.gameObject.transform.Find("Item").GetComponent<Image>().sprite = ItemService.SINGLETON.Get(item2.Id).Icon;
-            item2Button.gameObject.transform.Find("ItemName").GetComponent<TMPro.TMP_Text>().text = ItemService.SINGLETON.Get(item2.Id).Name;
-
-            item3Button.gameObject.transform.Find("Item").GetComponent<Image>().sprite = ItemService.SINGLETON.Get(item3.Id).Icon;
-            item3Button.gameObject.transform.Find("ItemName").GetComponent<TMPro.TMP_Text>().text = ItemService.SINGLETON.Get(item3.Id).Name;
+            // Sets Item icon and name
+            for (int i = 0; i < buttons.Count; i++) {
+                buttons[i].gameObject.transform.Find("Item").GetComponent<Image>().sprite = ItemService.SINGLETON.Get(items[i].Id).Icon;
+                buttons[i].gameObject.transform.Find("ItemName").GetComponent<TMPro.TMP_Text>().text = ItemService.SINGLETON.Get(items[i].Id).Name;
+            }
 
             this.other = GameObject.FindWithTag("Player");
             player = other.GetComponent<PlayerController>();
 
             if (player.Inventory.AddItem(null) == -1) {
-                item1Button.interactable = false;
-                item2Button.interactable = false;
-                item3Button.interactable = false;
+            for (int i = 0; i < buttons.Count; i++) {
+                buttons[i].interactable = false;
+            }
                 transform.Find("Banner").Find("BannerBackground").Find("BannerExtraText").GetComponent<TMPro.TMP_Text>().text = "Inventory is full, free up some space to select an item";
             }
-    }
+        }
+
         public void ShowItemDescription(GameObject button) {
             string[] buttonNumber = button.name.Split("ButtonItem"); 
-            button.transform.Find("ItemDescription").GetComponent<TMPro.TMP_Text>().text = items[int.Parse(buttonNumber[1])-1].Description;
-            button.transform.Find("Item").GetComponent<Image>().color = Color.grey;
+            button.transform.Find("ItemDescription").GetComponent<TMPro.TMP_Text>().text = items[int.Parse(buttonNumber[1])-1].GetToolTip();
+            button.transform.Find("Item").GetComponent<Image>().color = Color.clear;
         }
 
         public void HideItemDescription(GameObject button) {
@@ -76,10 +67,6 @@ namespace BigSock.UI {
             button.transform.Find("Item").GetComponent<Image>().color = Color.white;
         }
 
-        private void OnPointerEnter() {
-
-        }
-
         private void Update() {
             if (Input.GetKeyDown(KeyCode.Escape)){ //|| Input.GetKeyDown(KeyCode.Mouse1)) {
 					manuallyCloseWindow();
@@ -91,30 +78,14 @@ namespace BigSock.UI {
             Destroy(this.gameObject);
         }
 
+        // Gets the chest element the display belongs to
         public void setChestObject(GameObject chestInstance) {
             chest = chestInstance;
         }
 
-        void showItemDescription() {
-
-        }
-
-        void ItemPicked1() {
-            ItemPicked(1);
-        }
-
-        void ItemPicked2() {
-            ItemPicked(2);
-        }
-
-        void ItemPicked3() {
-            ItemPicked(3);
-        }
-
         void ItemPicked(int number) {
-            if (number == 1) {player.TryPickUpItem(ItemService.SINGLETON.Get(item1.Id));}
-            else if (number == 2) {player.TryPickUpItem(ItemService.SINGLETON.Get(item2.Id));}
-            else if (number == 3) {player.TryPickUpItem(ItemService.SINGLETON.Get(item3.Id));}
+            player.TryPickUpItem(ItemService.SINGLETON.Get(items[number].Id));
+            
             Destroy(this.gameObject);
         }
     }
diff --git a/MrBigsock/Assets/Code/UI/ControlScheme.cs b/MrBigsock/Assets/Code/UI/ControlScheme.cs
new file mode 100644
index 0000000000000000000000000000000000000000..2c1f2f59c5a3ace448fe358fe17537a97b81a2c6
--- /dev/null
+++ b/MrBigsock/Assets/Code/UI/ControlScheme.cs
@@ -0,0 +1,28 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace BigSock.UI
+{
+    public class ControlScheme : MonoBehaviour
+    {
+
+        float originalTime;
+        public void Start()
+        {
+            originalTime = Time.timeScale;
+            Time.timeScale = 0;
+        }
+
+        public void OnDestroy()
+        {
+            Time.timeScale = originalTime;
+        }
+        public void ExitMenu()
+        {
+            Destroy(gameObject);
+
+        }     
+    }
+}
+
diff --git a/MrBigsock/Assets/Code/UI/ControlScheme.cs.meta b/MrBigsock/Assets/Code/UI/ControlScheme.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..d790298f21de5cc377634e9d5a6c57dad20fa356
--- /dev/null
+++ b/MrBigsock/Assets/Code/UI/ControlScheme.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 02a44f0eca1d47d468898f62b1d2c941
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/MrBigsock/Assets/Code/UI/EndScreen.cs b/MrBigsock/Assets/Code/UI/EndScreen.cs
new file mode 100644
index 0000000000000000000000000000000000000000..ad96df3ed819b51530e4fdf2441613faf300f0c8
--- /dev/null
+++ b/MrBigsock/Assets/Code/UI/EndScreen.cs
@@ -0,0 +1,29 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class EndScreen : MonoBehaviour
+{   
+    
+    public void Start()
+    {        
+        Time.timeScale = 0;
+    }
+
+    public void OnDestroy()
+    {
+        Time.timeScale = 1;
+    }
+
+    public void GiveUp()
+    {
+        Application.Quit();
+    }
+
+    public void TryAgain()
+    {
+        Destroy(gameObject);
+        SceneManager.LoadScene("MainMenu");
+    }
+}
diff --git a/MrBigsock/Assets/Code/UI/EndScreen.cs.meta b/MrBigsock/Assets/Code/UI/EndScreen.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..57743c11564d64601e6d5d8bc8078281d3e11745
--- /dev/null
+++ b/MrBigsock/Assets/Code/UI/EndScreen.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 09b160d5c1f3bb04681d7f8eacd40980
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/MrBigsock/Assets/Code/UI/HpBarEnemy.cs b/MrBigsock/Assets/Code/UI/HpBarEnemy.cs
new file mode 100644
index 0000000000000000000000000000000000000000..b206451ba0ff68396d3fd9f3dc4613e6cf099e70
--- /dev/null
+++ b/MrBigsock/Assets/Code/UI/HpBarEnemy.cs
@@ -0,0 +1,28 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using TMPro;
+
+namespace BigSock.UI{
+
+    public class HpBarEnemy : MonoBehaviour
+{
+
+    public Slider slider;
+    
+   
+
+    protected void Start(){
+        slider = GetComponent<Slider>();
+    }
+    
+    public void SetHPEnemy(float hp){
+        slider.value = hp;
+    }
+
+    public void SetMaxHpEnemy(float hp){
+        slider.maxValue = hp;
+    }
+}
+}
\ No newline at end of file
diff --git a/MrBigsock/Assets/Code/UI/HpBarEnemy.cs.meta b/MrBigsock/Assets/Code/UI/HpBarEnemy.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..ac2207fed0977b0de9c66be4f373386db5f6e52d
--- /dev/null
+++ b/MrBigsock/Assets/Code/UI/HpBarEnemy.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c61500f16edb3904bb3645853e8a7af1
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/MrBigsock/Assets/Code/UI/MainMenuScript.cs b/MrBigsock/Assets/Code/UI/MainMenuScript.cs
index 973b52455098bf36f5de1205b64fe26dd38c24e5..b4d307a45da632b1aa4cf0a6220e61551ef63ae1 100644
--- a/MrBigsock/Assets/Code/UI/MainMenuScript.cs
+++ b/MrBigsock/Assets/Code/UI/MainMenuScript.cs
@@ -11,21 +11,12 @@ public class MainMenuScript : MonoBehaviour
 
     public string firstLevel;
 
-    // Start is called before the first frame update
-    void Start()
-    {
-        
-    }
-
-    // Update is called once per frame
-    void Update()
-    {
-        
-    }
+    
 
     public void StartGame()
     {
         SceneManager.LoadScene(firstLevel);
+        Time.timeScale = 1;
     }
 
     public void OpenOptions()
diff --git a/MrBigsock/Assets/Code/UI/PlayerMenu.cs b/MrBigsock/Assets/Code/UI/PlayerMenu.cs
index 67e69c146694115526d486d91a9c3c96bbdd234c..9514a40bea78d2c1fe9b3c592a9e5e2bdf076308 100644
--- a/MrBigsock/Assets/Code/UI/PlayerMenu.cs
+++ b/MrBigsock/Assets/Code/UI/PlayerMenu.cs
@@ -6,9 +6,21 @@ namespace BigSock.UI
 {
     public class PlayerMenu : MonoBehaviour
     {
+        
+        public void Start()
+        {
+            
+            Time.timeScale = 0;
+        }
         public void ExitMenu()
         {
             Destroy(gameObject);
+            
+        }
+
+        public void OnDestroy()
+        {
+            Time.timeScale = 1;
         }
     }
 }
diff --git a/MrBigsock/Assets/Code/orc/EnemyController.cs b/MrBigsock/Assets/Code/orc/EnemyController.cs
index 9f1019e20b39cdc1b2af0df3f20cfe505ce89d0f..cdbafa05e6840af2d30fa0c1b68d70cb1973bdce 100644
--- a/MrBigsock/Assets/Code/orc/EnemyController.cs
+++ b/MrBigsock/Assets/Code/orc/EnemyController.cs
@@ -79,6 +79,15 @@ namespace BigSock {
 
 			}
 		}
+		public override bool TakeDamage(AttackStats attack){
+			var d = base.TakeDamage(attack);
+
+			if(HpBarEnemy == null) print("Error feil funk ikke");
+			HpBarEnemy?.SetMaxHpEnemy(this.MaxHP);
+			HpBarEnemy?.SetHPEnemy(this.HP);
+
+			return d;
+		}
 
 	
 	}
diff --git a/MrBigsock/Assets/Prefabs.meta b/MrBigsock/Assets/Prefabs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..0ab87e15b25140d4c949b8dbf2a89cf95889910a
--- /dev/null
+++ b/MrBigsock/Assets/Prefabs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: bbd84b83cc8d3c6469bd9ac57d8ae37c
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/MrBigsock/Assets/Prefabs/MapObjects.meta b/MrBigsock/Assets/Prefabs/MapObjects.meta
new file mode 100644
index 0000000000000000000000000000000000000000..3dd8cdfa5f812c1d02499d204a686891c4246a09
--- /dev/null
+++ b/MrBigsock/Assets/Prefabs/MapObjects.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 9e1bc7e78bdddc349890d9f3e6661a01
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/MrBigsock/Assets/Prefabs/MapObjects/Canvas.controller b/MrBigsock/Assets/Prefabs/MapObjects/Canvas.controller
new file mode 100644
index 0000000000000000000000000000000000000000..e7ebc7ece33243803fe37f91e4d74fc100280c13
--- /dev/null
+++ b/MrBigsock/Assets/Prefabs/MapObjects/Canvas.controller
@@ -0,0 +1,72 @@
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diff --git a/MrBigsock/Assets/Prefabs/MapObjects/Canvas.controller.meta b/MrBigsock/Assets/Prefabs/MapObjects/Canvas.controller.meta
new file mode 100644
index 0000000000000000000000000000000000000000..8874be51fda2410afd9e0d66976c7d4eb7c61328
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@@ -0,0 +1,8 @@
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diff --git a/MrBigsock/Assets/Prefabs/MapObjects/ClosedChest.controller b/MrBigsock/Assets/Prefabs/MapObjects/ClosedChest.controller
new file mode 100644
index 0000000000000000000000000000000000000000..5aa46682244d9727caae1c0cc7c58209d6b45027
--- /dev/null
+++ b/MrBigsock/Assets/Prefabs/MapObjects/ClosedChest.controller
@@ -0,0 +1,205 @@
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index 5143d0d6e8066d36ca49eaa407fa820ae9bf5001..d2796f7b4eb4f6274e07cce4291c43c8f6086a4a 100644
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+  image data: 0
+  _typelessdata: 
   m_StreamData:
     serializedVersion: 2
     offset: 0
diff --git a/MrBigsock/Packages/packages-lock.json b/MrBigsock/Packages/packages-lock.json
index 3b65785c3697f050801235ccaf41b888ce87c1c2..f7cc484331365fb2a4ab7d290d8a31b242212a26 100644
--- a/MrBigsock/Packages/packages-lock.json
+++ b/MrBigsock/Packages/packages-lock.json
@@ -1,11 +1,11 @@
 {
   "dependencies": {
     "com.unity.2d.animation": {
-      "version": "7.0.6",
+      "version": "7.0.7",
       "depth": 1,
       "source": "registry",
       "dependencies": {
-        "com.unity.2d.common": "6.0.3",
+        "com.unity.2d.common": "6.0.4",
         "com.unity.2d.sprite": "1.0.0",
         "com.unity.modules.animation": "1.0.0",
         "com.unity.modules.uielements": "1.0.0"
@@ -13,7 +13,7 @@
       "url": "https://packages.unity.com"
     },
     "com.unity.2d.common": {
-      "version": "6.0.3",
+      "version": "6.0.4",
       "depth": 2,
       "source": "registry",
       "dependencies": {
@@ -39,12 +39,12 @@
       "url": "https://packages.unity.com"
     },
     "com.unity.2d.psdimporter": {
-      "version": "6.0.4",
+      "version": "6.0.5",
       "depth": 1,
       "source": "registry",
       "dependencies": {
-        "com.unity.2d.animation": "7.0.6",
-        "com.unity.2d.common": "6.0.3",
+        "com.unity.2d.animation": "7.0.7",
+        "com.unity.2d.common": "6.0.4",
         "com.unity.2d.sprite": "1.0.0"
       },
       "url": "https://packages.unity.com"
@@ -56,12 +56,12 @@
       "dependencies": {}
     },
     "com.unity.2d.spriteshape": {
-      "version": "7.0.5",
+      "version": "7.0.6",
       "depth": 1,
       "source": "registry",
       "dependencies": {
         "com.unity.mathematics": "1.1.0",
-        "com.unity.2d.common": "6.0.3",
+        "com.unity.2d.common": "6.0.4",
         "com.unity.2d.path": "5.0.2",
         "com.unity.modules.physics2d": "1.0.0"
       },
@@ -123,11 +123,11 @@
       "depth": 0,
       "source": "builtin",
       "dependencies": {
-        "com.unity.2d.animation": "7.0.6",
+        "com.unity.2d.animation": "7.0.7",
         "com.unity.2d.pixel-perfect": "5.0.1",
-        "com.unity.2d.psdimporter": "6.0.4",
+        "com.unity.2d.psdimporter": "6.0.5",
         "com.unity.2d.sprite": "1.0.0",
-        "com.unity.2d.spriteshape": "7.0.5",
+        "com.unity.2d.spriteshape": "7.0.6",
         "com.unity.2d.tilemap": "1.0.0",
         "com.unity.2d.tilemap.extras": "2.2.3"
       }
diff --git a/MrBigsock/ProjectSettings/EditorBuildSettings.asset b/MrBigsock/ProjectSettings/EditorBuildSettings.asset
index c95417bb2221b8ce27d0a315feafd827cd035b35..8793549597647899ee210187e6c5da58ac55d030 100644
--- a/MrBigsock/ProjectSettings/EditorBuildSettings.asset
+++ b/MrBigsock/ProjectSettings/EditorBuildSettings.asset
@@ -5,15 +5,9 @@ EditorBuildSettings:
   m_ObjectHideFlags: 0
   serializedVersion: 2
   m_Scenes:
-  - enabled: 1
-    path: Assets/Scenes/SampleScene.unity
-    guid: 2cda990e2423bbf4892e6590ba056729
   - enabled: 1
     path: Assets/Scenes/MainMenu.unity
     guid: 9f822fc20436e184aaf77ded00eb07fb
-  - enabled: 1
-    path: Assets/Scenes/example.unity
-    guid: a87dad853a19cd448a702e0e3f1f69e0
   - enabled: 1
     path: Assets/Scenes/GenTilemap.unity
     guid: 296556963e6afed468bebec9f67a87a8
diff --git a/MrBigsock/ProjectSettings/ProjectVersion.txt b/MrBigsock/ProjectSettings/ProjectVersion.txt
index 8d9054dca680f2c8f949df23f6ccb8d193bf45ce..1f883d75385d4bf80018ea64aea70244cee1cbf4 100644
--- a/MrBigsock/ProjectSettings/ProjectVersion.txt
+++ b/MrBigsock/ProjectSettings/ProjectVersion.txt
@@ -1,2 +1,2 @@
-m_EditorVersion: 2021.3.9f1
-m_EditorVersionWithRevision: 2021.3.9f1 (ad3870b89536)
+m_EditorVersion: 2021.3.10f1
+m_EditorVersionWithRevision: 2021.3.10f1 (1c7d0df0160b)