diff --git a/MrBigsock/Assets/Code/Character.cs b/MrBigsock/Assets/Code/Character.cs
index 283f12944f95160e39be98dcfdacacf5e3fb23f1..33e58b0c85f077ceb7148d10a0a53c3d072970e8 100644
--- a/MrBigsock/Assets/Code/Character.cs
+++ b/MrBigsock/Assets/Code/Character.cs
@@ -118,6 +118,7 @@ namespace BigSock {
 				CritChance = 1,
 				CritDamageModifier = 1,
 				ProjectileSpeed = 1,
+				Accuracy = 1,
 			};
 			
 			UpdateModifiers();
diff --git a/MrBigsock/Assets/Code/Core/CharacterStats.cs b/MrBigsock/Assets/Code/Core/CharacterStats.cs
index 8ee6c2b7d7aea72fa015ae691643e5d19e3fef71..d60f46760873e5c4f78d9037949ffc998f66d342 100644
--- a/MrBigsock/Assets/Code/Core/CharacterStats.cs
+++ b/MrBigsock/Assets/Code/Core/CharacterStats.cs
@@ -16,20 +16,24 @@ namespace BigSock {
 		*/
 		public float MaxHP { get; set; }
 
+
+
 		/*
 			The max mana of the character.
 		*/
 		public float MaxMana { get; set; }
 
 		/*
-			The max stamina of the character.
+			The regeneration rate of the character's mana.
 		*/
-		public float MaxStamina { get; set; }
+		public float RegenMana { get; set; }
+
+
 
 		/*
-			The regeneration rate of the character's mana.
+			The max stamina of the character.
 		*/
-		public float RegenMana { get; set; }
+		public float MaxStamina { get; set; }
 
 		/*
 			The regeneration rate of the character's stamina.
@@ -43,31 +47,25 @@ namespace BigSock {
 		*/
 		public float Damage { get; set; }
 
-		/*
-			The movement speed of the character.
-		*/
-		public float MoveSpeed { get; set; }
-		
-		/*
-			The projectile speed of the attack.
-		*/
-		public float ProjectileSpeed { get; set; }
-
 		/*
 			The knockback of the character.
 		*/
 		public float Knockback { get; set; }
 
+
+
 		/*
-			The range of the character.
+			The movement speed of the character.
 		*/
-		public float Range { get; set; }
+		public float MoveSpeed { get; set; }
 
 		/*
 			The attack speed of the character.
 		*/
 		public float AttackSpeed { get; set; }
 
+
+
 		/*
 			The crit chance of the character.
 		*/
@@ -77,5 +75,22 @@ namespace BigSock {
 			The how much to modify damage by when critting.
 		*/
 		public float CritDamageModifier { get; set; }
+		
+		
+
+		/*
+			The projectile speed of the attack.
+		*/
+		public float ProjectileSpeed { get; set; }
+
+		/*
+			The range of the character.
+		*/
+		public float Range { get; set; }
+
+		/*
+			The range of the character.
+		*/
+		public float Accuracy { get; set; }
 	}
 }
\ No newline at end of file
diff --git a/MrBigsock/Assets/Code/Core/ICharacterStats.cs b/MrBigsock/Assets/Code/Core/ICharacterStats.cs
index 4fa71d78396e5efb122e2641db990de49faee15e..da7c4ae6fa3d5f308527cc553dd56b84ebf14bdb 100644
--- a/MrBigsock/Assets/Code/Core/ICharacterStats.cs
+++ b/MrBigsock/Assets/Code/Core/ICharacterStats.cs
@@ -76,6 +76,11 @@ namespace BigSock {
 			The projectile speed of the attack.
 		*/
 		float ProjectileSpeed { get; }
+		
+		/*
+			How much the projectile will stray off course.
+		*/
+		float Accuracy { get; }
 
 	}
 
@@ -101,6 +106,7 @@ namespace BigSock {
 			CritChance = 1,
 			CritDamageModifier = 1,
 			ProjectileSpeed = 1,
+			Accuracy = 1,
 		};
 
 		/*
@@ -122,6 +128,7 @@ namespace BigSock {
 				CritChance = a.CritChance + b.CritChance,
 				CritDamageModifier = a.CritDamageModifier + b.CritDamageModifier,
 				ProjectileSpeed = a.ProjectileSpeed + b.ProjectileSpeed,
+				Accuracy = a.Accuracy + b.Accuracy,
 			};
 		}
 		
@@ -145,6 +152,7 @@ namespace BigSock {
 				CritChance = a.CritChance - b.CritChance,
 				CritDamageModifier = a.CritDamageModifier - b.CritDamageModifier,
 				ProjectileSpeed = a.ProjectileSpeed - b.ProjectileSpeed,
+				Accuracy = a.Accuracy - b.Accuracy,
 			};
 		}
 
@@ -167,6 +175,8 @@ namespace BigSock {
 				CritChance = a.CritChance * b.CritChance,
 				CritDamageModifier = a.CritDamageModifier * b.CritDamageModifier,
 				ProjectileSpeed = a.ProjectileSpeed * b.ProjectileSpeed,
+				Accuracy = a.Accuracy * b.Accuracy,
+
 			};
 		}
 
diff --git a/MrBigsock/Assets/Code/Core/Skills/Skills.cs b/MrBigsock/Assets/Code/Core/Skills/Skills.cs
index 297ac20ce2c1113bd1fe3cb832a8e78de7c9cb30..5fe865e65e316fe00a24f590894f9d5078a1c26f 100644
--- a/MrBigsock/Assets/Code/Core/Skills/Skills.cs
+++ b/MrBigsock/Assets/Code/Core/Skills/Skills.cs
@@ -86,7 +86,7 @@ namespace BigSock {
 				case Skill.Concentration:
 					stats.Range              += amount * increase.Range;
 					stats.ProjectileSpeed    += amount * increase.ProjectileSpeed;
-					//- Add accuracy skill
+					stats.Accuracy           += amount * increase.Accuracy;
 					break;
 				default:
 					throw new NotImplementedException();
diff --git a/MrBigsock/Assets/Code/PlayerController.cs b/MrBigsock/Assets/Code/PlayerController.cs
index d85f1bc84ea211b52d2d9b534d586c04ac18b88f..f47089b0b0f93a26fd60f78fb3814b6d2c1f1329 100644
--- a/MrBigsock/Assets/Code/PlayerController.cs
+++ b/MrBigsock/Assets/Code/PlayerController.cs
@@ -248,13 +248,13 @@ namespace BigSock {
 			The maximum amount of points the user can spend on each skill.
 		*/
 		public Skills MaxSkills { get; set; } = new Skills{
-			HP        = 10,
-			SP        = 10,
-			MP        = 10,
-			Damage    = 10,
-			Speed     = 10,
-			Luck      = 10,
-			Inventory = 10,
+			HP            = 10,
+			SP            = 10,
+			MP            = 10,
+			Damage        = 10,
+			Speed         = 10,
+			Luck          = 10,
+			Concentration = 10,
 		};
 
 		/*
@@ -282,6 +282,8 @@ namespace BigSock {
 			Range = 0.1f,
 			ProjectileSpeed = 0.1f,
 			//-- Accuracy
+			Accuracy = 0.1f,
+
 		};