From 526a4cb6d026db568b17655773337d3e9af236cc Mon Sep 17 00:00:00 2001
From: Robin Ruud Kristensen <robin1998@hotmail.no>
Date: Wed, 26 Oct 2022 09:13:39 +0200
Subject: [PATCH] added so door can teleport player to new location

---
 MrBigsock/Assets/Code/InteractionSystem/Door.cs | 12 ++++++++++++
 1 file changed, 12 insertions(+)

diff --git a/MrBigsock/Assets/Code/InteractionSystem/Door.cs b/MrBigsock/Assets/Code/InteractionSystem/Door.cs
index 0602749d..9e0e8299 100644
--- a/MrBigsock/Assets/Code/InteractionSystem/Door.cs
+++ b/MrBigsock/Assets/Code/InteractionSystem/Door.cs
@@ -1,3 +1,4 @@
+using Bigsock;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
@@ -8,11 +9,22 @@ public class Door : MonoBehaviour, IInteractable
     public SpriteRenderer spriteRenderer;
     public Sprite newSprite;
 
+    private GameObject player;
+    private GameObject cameraPlayer;
+    private int i = TilemapGenerator.NextRoom();
+    private GameObject boundary;
+
     public string InteractionPrompt => _prompt;
 
     public bool Interact(Interactor interactor) {
         Debug.Log("Opening door!");
         spriteRenderer.sprite = newSprite;
+        player = GameObject.Find("BigSock");
+        boundary = GameObject.Find("CameraBoundry");
+        cameraPlayer = GameObject.Find("Main Camera");
+        player.transform.position = TilemapGenerator.DoorLocaitonTransport(i);
+        cameraPlayer.transform.position = player.transform.position;
+        boundary.GetComponent<PolygonCollider2D>().SetPath(0, TilemapGenerator.GetRoom(i));
         return true;
     }
 }
-- 
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