From 4e4fb6d592fdc88877a474dccc65dd5e9aa8cb90 Mon Sep 17 00:00:00 2001
From: Julius <juliusfe@stud.ntnu.no>
Date: Sat, 10 Dec 2022 15:54:01 +0100
Subject: [PATCH] Added trashcan to menu

---
 MrBigsock/Assets/Code/Character.cs            |   5 +-
 .../Code/Core/Abilities/BasicProjectile2.cs   |   6 +-
 MrBigsock/Assets/Code/PlayerController.cs     |  10 +-
 MrBigsock/Assets/Code/UI/InvTrash.cs          |  37 +++
 MrBigsock/Assets/Code/UI/InvTrash.cs.meta     |  11 +
 MrBigsock/Assets/Code/UI/InventoryPanel.cs    |   8 +-
 .../Resources/Prefabs/UI/PlayerMenu.prefab    | 262 ++++++++++++++++++
 MrBigsock/Assets/Scenes/GenTilemap.unity      |   8 +-
 MrBigsock/Assets/Scenes/MainMenu.unity        |   4 +
 .../ProjectSettings/Physics2DSettings.asset   |   2 +-
 10 files changed, 340 insertions(+), 13 deletions(-)
 create mode 100644 MrBigsock/Assets/Code/UI/InvTrash.cs
 create mode 100644 MrBigsock/Assets/Code/UI/InvTrash.cs.meta

diff --git a/MrBigsock/Assets/Code/Character.cs b/MrBigsock/Assets/Code/Character.cs
index cbed6e51..5a1579b6 100644
--- a/MrBigsock/Assets/Code/Character.cs
+++ b/MrBigsock/Assets/Code/Character.cs
@@ -13,6 +13,7 @@ namespace BigSock {
 	*/ 
 	public partial class Character : Entity {
 
+		public const float MOVE_MULTIPLIER = 0.7f;
 		/*
 			Attack speed of the character.
 		*/
@@ -207,15 +208,17 @@ namespace BigSock {
 			StartCoroutine(knockBackTimer());
 		}
 
+		
 		/*
 			Try to move in a given direction.
 		*/
 		protected virtual bool TryMove(Vector2 direction) {
+			
 			moveDir = direction;
 			if(direction != Vector2.zero && !inKnockBack) {
 				//Using movePosition to get a "snappy" movement. 
 				//rb.AddForce(direction * (float) MovementSpeed * Time.fixedDeltaTime, ForceMode2D.Impulse);
-				rb.MovePosition((Vector2)transform.position + (direction * (float) MovementSpeed * Time.fixedDeltaTime));
+				rb.MovePosition((Vector2)transform.position + (direction * (float) MovementSpeed * Time.fixedDeltaTime * MOVE_MULTIPLIER));
 				//rb.velocity = (direction * (float) MovementSpeed);
 				return true;
 			}
diff --git a/MrBigsock/Assets/Code/Core/Abilities/BasicProjectile2.cs b/MrBigsock/Assets/Code/Core/Abilities/BasicProjectile2.cs
index f24257d4..55b278b3 100644
--- a/MrBigsock/Assets/Code/Core/Abilities/BasicProjectile2.cs
+++ b/MrBigsock/Assets/Code/Core/Abilities/BasicProjectile2.cs
@@ -38,10 +38,10 @@ namespace BigSock {
 				CritDamageModifier = 2f,
 			};
 			Cooldown = new TimeSpan(0, 0, 0, 1, 0);
-			ManaCost = 2;
+			ManaCost = 4;
 			FireType = FireType.Charge;
 			MinCharge = 0.01f;
-			MaxCharge = 4f;
+			MaxCharge = 2f;
 		}
 
 
@@ -64,7 +64,7 @@ namespace BigSock {
 			// If charged for 30% of max or more, increase.
 			var chargeProp = par.ChargeTimePercent;
 			if(chargeProp > 0.3f) {
-				attack.Damage          *= 1f + chargeProp * 2.5f;
+				attack.Damage          *= 1f + chargeProp * 2.0f;
 				attack.Knockback       *= 1f + chargeProp * 2.0f;
 				attack.Range           *= 1f + chargeProp * 1.25f;
 				attack.ProjectileSpeed *= 1f + chargeProp * 0.75f;
diff --git a/MrBigsock/Assets/Code/PlayerController.cs b/MrBigsock/Assets/Code/PlayerController.cs
index b3f633f0..cfb1e8f6 100644
--- a/MrBigsock/Assets/Code/PlayerController.cs
+++ b/MrBigsock/Assets/Code/PlayerController.cs
@@ -49,7 +49,7 @@ namespace BigSock {
 		private List<List<KeyCode>> _keyMapping = new List<List<KeyCode>> {
 			new List<KeyCode>{KeyCode.Space, KeyCode.Mouse0},
 			new List<KeyCode>{KeyCode.Z},
-			new List<KeyCode>{KeyCode.C},
+			new List<KeyCode>{KeyCode.C, KeyCode.Mouse1}, 
 			new List<KeyCode>{KeyCode.LeftShift},
 		};
 
@@ -63,10 +63,10 @@ namespace BigSock {
 
 		public PlayerController()
 		{
-			TryPickUpItem(ItemService.SINGLETON.Get(201));
-			TryPickUpItem(ItemService.SINGLETON.Get(105));
-			TryPickUpItem(ItemService.SINGLETON.Get(202));
-			TryPickUpItem(ItemService.SINGLETON.Get(101));
+			//TryPickUpItem(ItemService.SINGLETON.Get(201));
+			//TryPickUpItem(ItemService.SINGLETON.Get(105));
+			//TryPickUpItem(ItemService.SINGLETON.Get(202));
+			//TryPickUpItem(ItemService.SINGLETON.Get(101));
 		}
 
 		/*
diff --git a/MrBigsock/Assets/Code/UI/InvTrash.cs b/MrBigsock/Assets/Code/UI/InvTrash.cs
new file mode 100644
index 00000000..67cf0351
--- /dev/null
+++ b/MrBigsock/Assets/Code/UI/InvTrash.cs
@@ -0,0 +1,37 @@
+using BigSock.Item;
+using System.Collections;
+using UnityEngine;
+using UnityEngine.EventSystems;
+
+namespace BigSock.UI
+{
+	public class InvTrash : MonoBehaviour, IDropHandler
+	{
+		public Inventory inventory;
+		public void OnDrop(PointerEventData eventData)
+		{
+			// Get the item prefab that was dropped.
+			var itemPref = eventData?.pointerDrag?.GetComponent<ItemPref>();
+
+			// Cancel if we didn't move an item prefab, or it was empty.
+			if (itemPref?.item == null) return;
+
+			// Try to move the item in the inventory.
+			var didMove = inventory.DropItem(
+				itemPref.item, itemPref.itemSlot.inventoryType,
+				itemPref.itemSlot.position) ;
+
+			// If we successfully moved the item in the inventory: update the gui.
+			if (didMove) itemPref.itemSlot.item = null;
+
+			Destroy(itemPref.gameObject);
+
+			/*
+			Notes:
+			- This doesn't handle what to do if this slot already had an item.
+				- This isn't a problem currently, since the inventory system will refuse to move an item into an occupied slot.
+				- If we want to add features to swap 2 items, this will need to be addressed.
+			*/
+		}
+	}
+}
\ No newline at end of file
diff --git a/MrBigsock/Assets/Code/UI/InvTrash.cs.meta b/MrBigsock/Assets/Code/UI/InvTrash.cs.meta
new file mode 100644
index 00000000..071218bd
--- /dev/null
+++ b/MrBigsock/Assets/Code/UI/InvTrash.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ba55607c944ca6249a4a2fc8f1d66a19
+MonoImporter:
+  externalObjects: {}
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+  defaultReferences: []
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diff --git a/MrBigsock/Assets/Code/UI/InventoryPanel.cs b/MrBigsock/Assets/Code/UI/InventoryPanel.cs
index c17694bf..10bf9c0a 100644
--- a/MrBigsock/Assets/Code/UI/InventoryPanel.cs
+++ b/MrBigsock/Assets/Code/UI/InventoryPanel.cs
@@ -38,7 +38,13 @@ namespace BigSock.UI
 		public void GenerateInv() {
 			if(player == null) return;
 			var inventory = player.Inventory;
-			
+
+			var trash = transform.Find("Trash")?.GetComponent<InvTrash>();
+			if(trash != null)
+			{
+				trash.inventory = inventory;
+			}
+
 			for (int i = 0; i < inventory.Backpack.Count; ++i) {
 				var invSlot = PrefabService.SINGLETON.Instance(INVSLOT, gridBackPack.transform);
 				var invScript = invSlot.GetComponent<ItemSlot>();
diff --git a/MrBigsock/Assets/Resources/Prefabs/UI/PlayerMenu.prefab b/MrBigsock/Assets/Resources/Prefabs/UI/PlayerMenu.prefab
index c6a5d626..59cd425b 100644
--- a/MrBigsock/Assets/Resources/Prefabs/UI/PlayerMenu.prefab
+++ b/MrBigsock/Assets/Resources/Prefabs/UI/PlayerMenu.prefab
@@ -1,5 +1,132 @@
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diff --git a/MrBigsock/Assets/Scenes/GenTilemap.unity b/MrBigsock/Assets/Scenes/GenTilemap.unity
index 479784b1..7bc222e8 100644
--- a/MrBigsock/Assets/Scenes/GenTilemap.unity
+++ b/MrBigsock/Assets/Scenes/GenTilemap.unity
@@ -38075,7 +38075,7 @@ MonoBehaviour:
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   cameraMap: {fileID: 534163052}
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+  victoryScreen: {fileID: 0}
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+  m_Volume: 0.081
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@@ -122473,6 +122473,10 @@ PrefabInstance:
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diff --git a/MrBigsock/Assets/Scenes/MainMenu.unity b/MrBigsock/Assets/Scenes/MainMenu.unity
index 905199e9..78baedae 100644
--- a/MrBigsock/Assets/Scenes/MainMenu.unity
+++ b/MrBigsock/Assets/Scenes/MainMenu.unity
@@ -703,6 +703,10 @@ PrefabInstance:
       propertyPath: m_Name
       value: OptionButton
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diff --git a/MrBigsock/ProjectSettings/Physics2DSettings.asset b/MrBigsock/ProjectSettings/Physics2DSettings.asset
index c6a027f7..02e64f51 100644
--- a/MrBigsock/ProjectSettings/Physics2DSettings.asset
+++ b/MrBigsock/ProjectSettings/Physics2DSettings.asset
@@ -53,4 +53,4 @@ Physics2DSettings:
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   m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
   m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
-  m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffff1ff8ffffdfefffffdfffffffdffbffffdffbffffdff8ffffffffffffbfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
+  m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffff1ff8ffffdfefffffdfffffffdffbffffdffbffffdfe8ffffffffffffbfebffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
-- 
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