diff --git a/MrBigsock/Assets/Code/Character.cs b/MrBigsock/Assets/Code/Character.cs
index de0bdcacdd805bfe9071fd611a69d3ee7735e957..0c23a48295cd9848e173f80034aa17d3d84451d6 100644
--- a/MrBigsock/Assets/Code/Character.cs
+++ b/MrBigsock/Assets/Code/Character.cs
@@ -7,7 +7,7 @@ using BigSock.Item;
 
 namespace BigSock {
 	// Common class for all characters.
-	public class Character : Entity {
+	public partial class Character : Entity {
 
 		/*
 			Attack speed of the character.
@@ -214,4 +214,99 @@ namespace BigSock {
 		}
 
 	}
+
+
+	/*
+		Events
+	*/
+	public partial class Character {
+
+		/*
+			Triggers when character uses an attack.
+			Params: actor, attack stats.
+		*/
+		public event Action<Character, AttackStats> OnFire;
+
+		/*
+			Triggers when character hits an enemy.
+			Params: actor, target, attack stats.
+		*/
+		public event Action<Character, Character, AttackStats> OnHit;
+
+		/*
+			Triggers when character kills an enemy.
+			Params: actor, target, attack stats.
+		*/
+		public event Action<Character, Character, AttackStats> OnKill;
+
+
+
+		/*
+			Triggers when character takes damage.
+			Params: actor, target, attack stats.
+				(Target here is the character that dealt damage to this one)
+		*/
+		public event Action<Character, Character, AttackStats> OnTakeDamage;
+
+		/*
+			Triggers when character heals back health.
+			Params: actor, amount.
+				(Add heal source later on)
+		*/
+		public event Action<Character, int> OnHeal;
+
+		/*
+			Triggers when character has taken fatal damage. 
+				(This is before the character is killed, so can be used to prevent death)
+			Params: actor, target, attack stats.
+				(Target here is the character that dealt damage to this one)
+		*/
+		public event Action<Character, Character, AttackStats> OnDeath;
+
+
+
+		/*
+			Triggers when character picked up an item.
+			Params: actor, item.
+		*/
+		public event Action<Character, IItem> OnPickedUpItem;
+
+		/*
+			Triggers when character gains xp.
+			Params: actor, amount.
+		*/
+		public event Action<Character, int> OnGainedXP;
+
+		/*
+			Triggers when character levels up.
+			Params: actor.
+		*/
+		public event Action<Character> OnLevelUp;
+
+		
+
+		/*
+			Triggers when character enters a new room.
+			Params: actor.
+				(Add room object later)
+		*/
+		public event Action<Character> OnEnterNewRoom;
+
+		/*
+			Triggers when character clears a room.
+			Params: actor.
+				(Add room object later)
+		*/
+		public event Action<Character> OnClearedRoom;
+
+		/*
+			Triggers when character enters a new level.
+			Params: actor.
+				(Add level object later)
+		*/
+		public event Action<Character> OnEnterNewStage;
+
+		
+	}
+
 }
diff --git a/MrBigsock/Assets/Code/Item/Base/TriggerType.cs b/MrBigsock/Assets/Code/Item/Base/TriggerType.cs
index 5ea86686ea3a336febb9af898ac444e10196e4c8..1a6bb41aaeae52b330446ad4ea0bc2da04a1a1ab 100644
--- a/MrBigsock/Assets/Code/Item/Base/TriggerType.cs
+++ b/MrBigsock/Assets/Code/Item/Base/TriggerType.cs
@@ -12,9 +12,24 @@ namespace BigSock.Item {
 	*/
 	public enum TriggerType {
 		None,
-		OnKill,
-		OnAttack,
-		OnHit,
-		OnDamage,
+
+		// Target
+		Fire,
+		Hit,
+		Kill,
+
+		// Actor
+		TakeDamage,
+		Heal,
+		Death,
+
+		PickedUpItem,
+		GainedXP,
+		LevelUp,
+
+		// Stage
+		EnterNewRoom,
+		ClearedRoom,
+		EnterNewStage,
 	}
 }
\ No newline at end of file