diff --git a/MrBigsock/Assets/Code/Core/Abilities/Base/BaseAbility.cs b/MrBigsock/Assets/Code/Core/Abilities/Base/BaseAbility.cs index 5a788ea1ddd59ef06c4e8683da2cc229b58804fa..068ffe60f5fb6ced2ca7d6b90ef62fae62d50090 100644 --- a/MrBigsock/Assets/Code/Core/Abilities/Base/BaseAbility.cs +++ b/MrBigsock/Assets/Code/Core/Abilities/Base/BaseAbility.cs @@ -98,7 +98,7 @@ namespace BigSock { if(par.ChargeTime < MinCharge) return false; // Calculate how much optional charging we did. - par.ChargeTimePercent = Math.Clamp(par.ChargeTime - MinCharge / MaxCharge - MinCharge, 0f, 1f); + par.ChargeTimePercent = Math.Clamp((par.ChargeTime - MinCharge) / (MaxCharge - MinCharge), 0f, 1f); } // Check that the ability is cooled down.