diff --git a/MrBigsock/Assets/Code/Map/TilemapGenerator.cs b/MrBigsock/Assets/Code/Map/TilemapGenerator.cs
index cc0850b2a4427c213476ac806d35c17f2e6e72dd..4708f900b1432d4b54d6fbf81a764a2853bbc466 100644
--- a/MrBigsock/Assets/Code/Map/TilemapGenerator.cs
+++ b/MrBigsock/Assets/Code/Map/TilemapGenerator.cs
@@ -235,7 +235,7 @@ namespace Bigsock
         }
 
         public static void SetRoomIDZero() { 
-            roomID = 0;
+            roomID = 1;
         }
 
         public static void resetMaps()
@@ -360,10 +360,11 @@ namespace Bigsock
                     FloorTilemap[roomNr].transform.position.y + bossRoom.GetUpperBound(1) / 2, 0), Quaternion.identity);
         }
         */
+
+        //Spawns a chest in the middle of the room
         public void spawnChest(int[,] room, int roomNr)
         {
-            Chest.tag = roomNr.ToString();
-            Chest.SetActive(false);
+            Chest.tag = "Chest";
             Instantiate(Chest, new Vector3(FloorTilemap[roomNr].transform.position.x + room.GetUpperBound(0) / 2,
                     FloorTilemap[roomNr].transform.position.y + room.GetUpperBound(1) / 2, 0), Quaternion.identity);
         }