diff --git a/MrBigsock/Assets/Code/Map/TilemapGenerator.cs b/MrBigsock/Assets/Code/Map/TilemapGenerator.cs index cc0850b2a4427c213476ac806d35c17f2e6e72dd..4708f900b1432d4b54d6fbf81a764a2853bbc466 100644 --- a/MrBigsock/Assets/Code/Map/TilemapGenerator.cs +++ b/MrBigsock/Assets/Code/Map/TilemapGenerator.cs @@ -235,7 +235,7 @@ namespace Bigsock } public static void SetRoomIDZero() { - roomID = 0; + roomID = 1; } public static void resetMaps() @@ -360,10 +360,11 @@ namespace Bigsock FloorTilemap[roomNr].transform.position.y + bossRoom.GetUpperBound(1) / 2, 0), Quaternion.identity); } */ + + //Spawns a chest in the middle of the room public void spawnChest(int[,] room, int roomNr) { - Chest.tag = roomNr.ToString(); - Chest.SetActive(false); + Chest.tag = "Chest"; Instantiate(Chest, new Vector3(FloorTilemap[roomNr].transform.position.x + room.GetUpperBound(0) / 2, FloorTilemap[roomNr].transform.position.y + room.GetUpperBound(1) / 2, 0), Quaternion.identity); }