diff --git a/MrBigsock/Assets/Code/Character.cs b/MrBigsock/Assets/Code/Character.cs
index 18774cf354883e0714403fabc647b664dbec8d92..a8d33521c68300520d751dafd23d12c9145cf784 100644
--- a/MrBigsock/Assets/Code/Character.cs
+++ b/MrBigsock/Assets/Code/Character.cs
@@ -122,6 +122,7 @@ namespace BigSock {
 				CritChance = 1,
 				CritDamageModifier = 1,
 				ProjectileSpeed = 1,
+				Accuracy = 1,
 			};
 			
 			UpdateModifiers();
diff --git a/MrBigsock/Assets/Code/Core/CharacterStats.cs b/MrBigsock/Assets/Code/Core/CharacterStats.cs
index 8ee6c2b7d7aea72fa015ae691643e5d19e3fef71..d60f46760873e5c4f78d9037949ffc998f66d342 100644
--- a/MrBigsock/Assets/Code/Core/CharacterStats.cs
+++ b/MrBigsock/Assets/Code/Core/CharacterStats.cs
@@ -16,20 +16,24 @@ namespace BigSock {
 		*/
 		public float MaxHP { get; set; }
 
+
+
 		/*
 			The max mana of the character.
 		*/
 		public float MaxMana { get; set; }
 
 		/*
-			The max stamina of the character.
+			The regeneration rate of the character's mana.
 		*/
-		public float MaxStamina { get; set; }
+		public float RegenMana { get; set; }
+
+
 
 		/*
-			The regeneration rate of the character's mana.
+			The max stamina of the character.
 		*/
-		public float RegenMana { get; set; }
+		public float MaxStamina { get; set; }
 
 		/*
 			The regeneration rate of the character's stamina.
@@ -43,31 +47,25 @@ namespace BigSock {
 		*/
 		public float Damage { get; set; }
 
-		/*
-			The movement speed of the character.
-		*/
-		public float MoveSpeed { get; set; }
-		
-		/*
-			The projectile speed of the attack.
-		*/
-		public float ProjectileSpeed { get; set; }
-
 		/*
 			The knockback of the character.
 		*/
 		public float Knockback { get; set; }
 
+
+
 		/*
-			The range of the character.
+			The movement speed of the character.
 		*/
-		public float Range { get; set; }
+		public float MoveSpeed { get; set; }
 
 		/*
 			The attack speed of the character.
 		*/
 		public float AttackSpeed { get; set; }
 
+
+
 		/*
 			The crit chance of the character.
 		*/
@@ -77,5 +75,22 @@ namespace BigSock {
 			The how much to modify damage by when critting.
 		*/
 		public float CritDamageModifier { get; set; }
+		
+		
+
+		/*
+			The projectile speed of the attack.
+		*/
+		public float ProjectileSpeed { get; set; }
+
+		/*
+			The range of the character.
+		*/
+		public float Range { get; set; }
+
+		/*
+			The range of the character.
+		*/
+		public float Accuracy { get; set; }
 	}
 }
\ No newline at end of file
diff --git a/MrBigsock/Assets/Code/Core/ICharacterStats.cs b/MrBigsock/Assets/Code/Core/ICharacterStats.cs
index 4fa71d78396e5efb122e2641db990de49faee15e..da7c4ae6fa3d5f308527cc553dd56b84ebf14bdb 100644
--- a/MrBigsock/Assets/Code/Core/ICharacterStats.cs
+++ b/MrBigsock/Assets/Code/Core/ICharacterStats.cs
@@ -76,6 +76,11 @@ namespace BigSock {
 			The projectile speed of the attack.
 		*/
 		float ProjectileSpeed { get; }
+		
+		/*
+			How much the projectile will stray off course.
+		*/
+		float Accuracy { get; }
 
 	}
 
@@ -101,6 +106,7 @@ namespace BigSock {
 			CritChance = 1,
 			CritDamageModifier = 1,
 			ProjectileSpeed = 1,
+			Accuracy = 1,
 		};
 
 		/*
@@ -122,6 +128,7 @@ namespace BigSock {
 				CritChance = a.CritChance + b.CritChance,
 				CritDamageModifier = a.CritDamageModifier + b.CritDamageModifier,
 				ProjectileSpeed = a.ProjectileSpeed + b.ProjectileSpeed,
+				Accuracy = a.Accuracy + b.Accuracy,
 			};
 		}
 		
@@ -145,6 +152,7 @@ namespace BigSock {
 				CritChance = a.CritChance - b.CritChance,
 				CritDamageModifier = a.CritDamageModifier - b.CritDamageModifier,
 				ProjectileSpeed = a.ProjectileSpeed - b.ProjectileSpeed,
+				Accuracy = a.Accuracy - b.Accuracy,
 			};
 		}
 
@@ -167,6 +175,8 @@ namespace BigSock {
 				CritChance = a.CritChance * b.CritChance,
 				CritDamageModifier = a.CritDamageModifier * b.CritDamageModifier,
 				ProjectileSpeed = a.ProjectileSpeed * b.ProjectileSpeed,
+				Accuracy = a.Accuracy * b.Accuracy,
+
 			};
 		}
 
diff --git a/MrBigsock/Assets/Code/Core/Skills/Skills.cs b/MrBigsock/Assets/Code/Core/Skills/Skills.cs
index 6ef9fc525d258cd2f468e554021bc348bc830d44..5fe865e65e316fe00a24f590894f9d5078a1c26f 100644
--- a/MrBigsock/Assets/Code/Core/Skills/Skills.cs
+++ b/MrBigsock/Assets/Code/Core/Skills/Skills.cs
@@ -18,7 +18,7 @@ namespace BigSock {
 		public int Damage { get; set; }
 		public int Speed { get; set; }
 		public int Luck { get; set; }
-		public int Inventory { get; set; }
+		public int Concentration { get; set; }
 	}
 
 
@@ -32,7 +32,7 @@ namespace BigSock {
 		Damage,
 		Speed,
 		Luck,
-		Inventory,
+		Concentration,
 	}
 
 	/*
@@ -49,8 +49,8 @@ namespace BigSock {
 			a.MP += b.MP;
 			a.Damage += b.Damage;
 			a.Speed += b.Speed;
-			//a.Luck += b.Luck;
-			//a.Inventory += b.Inventory;
+			a.Luck += b.Luck;
+			a.Concentration += b.Concentration;
 			return a;
 		}
 
@@ -74,20 +74,19 @@ namespace BigSock {
 				case Skill.Damage:
 					stats.Damage             += amount * increase.Damage;
 					stats.Knockback          += amount * increase.Knockback;
-					stats.Range              += amount * increase.Range;
 					break;
 				case Skill.Speed:
 					stats.MoveSpeed          += amount * increase.MoveSpeed;
 					stats.AttackSpeed        += amount * increase.AttackSpeed;
-					stats.ProjectileSpeed    += amount * increase.ProjectileSpeed;
 					break;
 				case Skill.Luck:
 					stats.CritChance         += amount * increase.CritChance;
 					stats.CritDamageModifier += amount * increase.CritDamageModifier;
 					break;
-				case Skill.Inventory:
-					// Special code, must adjust inventory based on what level it increased to.
-					// Might be problematic with increase & shrink.
+				case Skill.Concentration:
+					stats.Range              += amount * increase.Range;
+					stats.ProjectileSpeed    += amount * increase.ProjectileSpeed;
+					stats.Accuracy           += amount * increase.Accuracy;
 					break;
 				default:
 					throw new NotImplementedException();
diff --git a/MrBigsock/Assets/Code/PlayerController.cs b/MrBigsock/Assets/Code/PlayerController.cs
index 37553f5db2c63b41f642c4d9d948cbdcb04c1025..35da840a1b0d96bb7ffe4a0d090422d6c94c1bd7 100644
--- a/MrBigsock/Assets/Code/PlayerController.cs
+++ b/MrBigsock/Assets/Code/PlayerController.cs
@@ -255,13 +255,13 @@ namespace BigSock {
 			The maximum amount of points the user can spend on each skill.
 		*/
 		public Skills MaxSkills { get; set; } = new Skills{
-			HP        = 10,
-			SP        = 10,
-			MP        = 10,
-			Damage    = 10,
-			Speed     = 10,
-			Luck      = 10,
-			Inventory = 10,
+			HP            = 10,
+			SP            = 10,
+			MP            = 10,
+			Damage        = 10,
+			Speed         = 10,
+			Luck          = 10,
+			Concentration = 10,
 		};
 
 		/*
@@ -279,15 +279,18 @@ namespace BigSock {
 			// Damage
 			Damage = 0.1f,
 			Knockback = 0.1f,
-			Range = 0.1f,
 			// Speed
 			MoveSpeed = 0.1f,
 			AttackSpeed = 0.1f,
-			ProjectileSpeed = 0.1f,
-			// Luck?
+			// Luck
 			CritChance = 0.05f,
 			CritDamageModifier = 0.1f,
-			// Inventory?
+			// Concentration
+			Range = 0.1f,
+			ProjectileSpeed = 0.1f,
+			//-- Accuracy
+			Accuracy = 0.1f,
+
 		};