From 1ff484d6d6a5c34af1878f638dc8fa3ee5c2e114 Mon Sep 17 00:00:00 2001 From: Robin Ruud Kristensen <robin1998@hotmail.no> Date: Fri, 9 Dec 2022 10:48:56 +0100 Subject: [PATCH] added a little offset to center creation of stairs to match tile location --- MrBigsock/Assets/Code/Map/TilemapGenerator.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/MrBigsock/Assets/Code/Map/TilemapGenerator.cs b/MrBigsock/Assets/Code/Map/TilemapGenerator.cs index d78f5262..2cf2f94a 100644 --- a/MrBigsock/Assets/Code/Map/TilemapGenerator.cs +++ b/MrBigsock/Assets/Code/Map/TilemapGenerator.cs @@ -355,8 +355,8 @@ namespace Bigsock public void SpawnStairs(int[,] bossRoom, int roomNr) { - Instantiate(Stairs, new Vector3(FloorTilemap[roomNr].transform.position.x + bossRoom.GetUpperBound(0) / 2, - FloorTilemap[roomNr].transform.position.y + bossRoom.GetUpperBound(1) - 3, 0), Quaternion.identity); + Instantiate(Stairs, new Vector3(FloorTilemap[roomNr].transform.position.x + bossRoom.GetUpperBound(0) / 2 + 0.5f, + FloorTilemap[roomNr].transform.position.y + bossRoom.GetUpperBound(1) - 3 + 0.5f, 0), Quaternion.identity); } //Spawns a chest in the middle of the room -- GitLab