From 039f77e535da307e020d7ba5dfd8c7c8c8b1cc32 Mon Sep 17 00:00:00 2001
From: Robin Ruud Kristensen <robin1998@hotmail.no>
Date: Thu, 10 Nov 2022 23:38:20 +0100
Subject: [PATCH] fixed wrong else if statement

---
 MrBigsock/Assets/Code/InteractionSystem/Door.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/MrBigsock/Assets/Code/InteractionSystem/Door.cs b/MrBigsock/Assets/Code/InteractionSystem/Door.cs
index d90a8a7f..7ce964c2 100644
--- a/MrBigsock/Assets/Code/InteractionSystem/Door.cs
+++ b/MrBigsock/Assets/Code/InteractionSystem/Door.cs
@@ -19,7 +19,7 @@ namespace BigSock.Interact {
 
         public bool Interact(Interactor interactor) {
             if(i > 0)enemies = GameObject.FindGameObjectsWithTag((i - 1).ToString());
-            else if (i > 0) enemies = GameObject.FindGameObjectsWithTag((0).ToString());
+            else if (i == 0) enemies = GameObject.FindGameObjectsWithTag((i).ToString());
             if (enemies.Length == 0)
             {
                 Debug.Log("Opening door!");
-- 
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