diff --git a/MrBigsock/Assets/Code/Character.cs b/MrBigsock/Assets/Code/Character.cs
index 9cfe71a8cc53a219aa5dc230a91f00a9428a0ddc..778cc2bdf1736cd19083766ea5c5861777f2f0cc 100644
--- a/MrBigsock/Assets/Code/Character.cs
+++ b/MrBigsock/Assets/Code/Character.cs
@@ -27,6 +27,11 @@ namespace BigSock {
 		public double Damage => baseDamage;
 		public double baseDamage = 1;
 
+		/*
+			Knockback force
+		*/
+		public float KnockbackForce = 150;
+
 		
 		/*
 			Hit points of the character.
diff --git a/MrBigsock/Assets/Code/PlayerController.cs b/MrBigsock/Assets/Code/PlayerController.cs
index 11b0f6cd4c1db95979403211984310ac14fe7904..14ad33e4619c7630c5d6a7b297647ed90d7a62d2 100644
--- a/MrBigsock/Assets/Code/PlayerController.cs
+++ b/MrBigsock/Assets/Code/PlayerController.cs
@@ -52,12 +52,22 @@ namespace BigSock {
 
 					// Add damage
 					HP -= amount;
+					// Knockback
+					
 
 					TryKill();
 
 					return true;
 			}
 
+			/*
+					Add Kcockback. 
+			*/
+			public void KnockBack(float force, Vector2 difference){
+					rb.AddForce(difference * force);
+				
+			}
+
 			/*
 					Try to kill the player.
 			*/
diff --git a/MrBigsock/Assets/Code/orc/EnemyController.cs b/MrBigsock/Assets/Code/orc/EnemyController.cs
index 375479393dfb552fbf14a9933898b9c7686eec4e..b3dd0dc17f8f54c2e2185cde1e2e0bc1d2da761e 100644
--- a/MrBigsock/Assets/Code/orc/EnemyController.cs
+++ b/MrBigsock/Assets/Code/orc/EnemyController.cs
@@ -37,7 +37,7 @@ namespace BigSock {
 			followCollider.OnColliderStay2D_Action += Move_OnColliderStay2D;
 			followCollider.OnColliderExit2D_Action += Move_OnColliderExit2D;
 
-			attackCollider = transform.Find("MeleeCollider").GetComponent<EmptyCollider>();
+			attackCollider = transform.Find("AttackCollider").GetComponent<EmptyCollider>();
 			attackCollider.OnColliderEnter2D_Action += Attack_OnColliderEnter2D;
 			attackCollider.OnColliderStay2D_Action += Attack_OnColliderStay2D;
 			attackCollider.OnColliderExit2D_Action += Attack_OnColliderExit2D;
@@ -119,7 +119,9 @@ namespace BigSock {
 				if (other.gameObject.tag == "Player"){
 						var player = other.gameObject.GetComponent<PlayerController>();
 						if(player.TakeDamage(Damage)){
-								//knockback ? 
+								//rb position - player position
+								Vector2 difference = (other.transform.position - transform.position).normalized;
+								player.KnockBack(KnockbackForce, difference);
 								//animer nå ?
 								
 					}
diff --git a/MrBigsock/ProjectSettings/TagManager.asset b/MrBigsock/ProjectSettings/TagManager.asset
index 1c92a7840ec11895c76785f65d949a3d20d53355..46714474db620d273834fdca4b508690b5aa8890 100644
--- a/MrBigsock/ProjectSettings/TagManager.asset
+++ b/MrBigsock/ProjectSettings/TagManager.asset
@@ -8,12 +8,12 @@ TagManager:
   - Default
   - TransparentFX
   - Ignore Raycast
-  - 
+  - collider
   - Water
   - UI
-  - 
-  - 
-  - 
+  - enemy
+  - wall
+  - player
   - 
   - 
   -