diff --git a/Catalysis/Assets/Materials/Skybox/Skybox_bad.mat b/Catalysis/Assets/Materials/Skybox/Skybox_bad.mat
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diff --git a/Catalysis/Assets/Materials/Skybox/Skybox_current.mat b/Catalysis/Assets/Materials/Skybox/Skybox_current.mat
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diff --git a/Catalysis/Assets/Materials/Skybox/Skybox_good.mat b/Catalysis/Assets/Materials/Skybox/Skybox_good.mat
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-  m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
-  m_Intensity: 0.5
-  m_Range: 10
-  m_SpotAngle: 30
-  m_InnerSpotAngle: 21.80208
-  m_CookieSize: 10
-  m_Shadows:
-    m_Type: 0
-    m_Resolution: -1
-    m_CustomResolution: -1
-    m_Strength: 1
-    m_Bias: 0.05
-    m_NormalBias: 0.4
-    m_NearPlane: 0.2
-    m_CullingMatrixOverride:
-      e00: 1
-      e01: 0
-      e02: 0
-      e03: 0
-      e10: 0
-      e11: 1
-      e12: 0
-      e13: 0
-      e20: 0
-      e21: 0
-      e22: 1
-      e23: 0
-      e30: 0
-      e31: 0
-      e32: 0
-      e33: 1
-    m_UseCullingMatrixOverride: 0
-  m_Cookie: {fileID: 0}
-  m_DrawHalo: 0
-  m_Flare: {fileID: 0}
-  m_RenderMode: 0
-  m_CullingMask:
-    serializedVersion: 2
-    m_Bits: 4294967295
-  m_RenderingLayerMask: 1
-  m_Lightmapping: 2
-  m_LightShadowCasterMode: 0
-  m_AreaSize: {x: 1, y: 1}
-  m_BounceIntensity: 1
-  m_ColorTemperature: 6570
-  m_UseColorTemperature: 0
-  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
-  m_UseBoundingSphereOverride: 0
-  m_ShadowRadius: 0
-  m_ShadowAngle: 0
 --- !u!1 &7405736514965150371
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/Catalysis/Assets/Scripts/SkyBoxManager.cs b/Catalysis/Assets/Scripts/SkyBoxManager.cs
index c5d1e7317730982ebbf31e92b9f9f608fe4b4008..c6963f2d207ce16eb12e797c192bece0550e4b9a 100644
--- a/Catalysis/Assets/Scripts/SkyBoxManager.cs
+++ b/Catalysis/Assets/Scripts/SkyBoxManager.cs
@@ -5,9 +5,9 @@ using UnityEngine;
 public class SkyBoxManager : MonoBehaviour
 {
 
-    public Material currentSkyBox, normalSkyBox, goodSkyBox, badSkyBox;
-    private float goodConv, badConv, normalConv, currentConv;
-    private float goodExpo, badExpo, normalExpo, currentExpo;
+    public Material goodSkyBox, badSkyBox, normalSkyBox, currentSkyBox;
+    private float goodConv, badConv, normalConv;
+    private float goodExpo, badExpo, normalExpo;
     private ScenarioManager scenarioManager;
     private CarbonController carbonController;
     public GameObject sun;
@@ -25,13 +25,11 @@ public class SkyBoxManager : MonoBehaviour
         goodConv = goodSkyBox.GetFloat("_SunSizeConvergence");
         badConv = badSkyBox.GetFloat("_SunSizeConvergence");
         normalConv = normalSkyBox.GetFloat("_SunSizeConvergence");
-        currentConv = currentSkyBox.GetFloat("_SunSizeConvergence");
 
         //exposure
         goodExpo = goodSkyBox.GetFloat("_Exposure");
         badExpo = badSkyBox.GetFloat("_Exposure");
         normalExpo = normalSkyBox.GetFloat("_Exposure");
-        currentExpo = currentSkyBox.GetFloat("_Exposure");
 
 
         // Set starting skybox
@@ -47,8 +45,8 @@ public class SkyBoxManager : MonoBehaviour
     void ResetSkybox()
     {
 
-        float convChange = normalConv - currentConv;
-        float expoChange = normalExpo - currentExpo;
+        float convChange = normalConv - currentSkyBox.GetFloat("_SunSizeConvergence");
+        float expoChange = normalExpo - currentSkyBox.GetFloat("_Exposure");
         float sunlightChange = normalSunStrength - sunLight.intensity;
 
         StartCoroutine(FadeSkybox(scenarioManager.transitionDuration, convChange, expoChange, sunlightChange));
@@ -62,15 +60,15 @@ public class SkyBoxManager : MonoBehaviour
 
         if (percentCarbonRemaining > .60f)
         {
-            convChange = (badConv - currentConv) * (percentCarbonRemaining - 0.60f) * 2.50f;
-            expoChange = (badExpo - currentExpo) * (percentCarbonRemaining - 0.60f) * 2.50f;
+            convChange = (badConv - currentSkyBox.GetFloat("_SunSizeConvergence")) * (percentCarbonRemaining - 0.60f) * 2.50f;
+            expoChange = (badExpo - currentSkyBox.GetFloat("_Exposure")) * (percentCarbonRemaining - 0.60f) * 2.50f;
             sunlightChange = (minSunStrength - normalSunStrength) * (percentCarbonRemaining - 0.60f) * 2.50f;
         }
 
         else if (percentCarbonRemaining < .40f)
         {
-            convChange = (goodConv - currentConv) * (1 - (percentCarbonRemaining * 2.50f));
-            expoChange = (goodExpo - currentExpo) * (1 - (percentCarbonRemaining * 2.50f));
+            convChange = (goodConv - currentSkyBox.GetFloat("_SunSizeConvergence")) * (1 - (percentCarbonRemaining * 2.50f));
+            expoChange = (goodExpo - currentSkyBox.GetFloat("_Exposure")) * (1 - (percentCarbonRemaining * 2.50f));
 
             sunlightChange = (maxSunStrength - normalSunStrength) * (1 - (percentCarbonRemaining * 2.50f));
 
@@ -86,8 +84,8 @@ public class SkyBoxManager : MonoBehaviour
     {
         float updatesPerSecond = 0.01f;
 
-        float convPrevious = currentConv;
-        float expoPrevious = currentExpo;
+        float convPrevious = currentSkyBox.GetFloat("_SunSizeConvergence");
+        float expoPrevious = currentSkyBox.GetFloat("_Exposure");
 
         float sunPrevious = sunLight.intensity;
 
@@ -101,10 +99,6 @@ public class SkyBoxManager : MonoBehaviour
 
             yield return new WaitForSeconds(updatesPerSecond);
         }
-
-        currentConv = currentSkyBox.GetFloat("_SunSizeConvergence");
-        currentExpo = currentSkyBox.GetFloat("_Exposure");
-
     }