Verified Commit 2410a263 authored by Lars Mitsem Selbekk's avatar Lars Mitsem Selbekk
Browse files

Fix typos

parent 211671b1
Pipeline #175838 failed with stages
in 15 minutes and 40 seconds
......@@ -20,24 +20,24 @@ class TutorialState : GameState() {
TutorialSprite.MAIN_MENU,
"Main Menu",
"1) Create a private lobby\n" +
"Create a private lobby to which you can invite a friend to play with you.\n" +
"Create a private lobby with which you can invite a friend to play with you.\n" +
"\n" +
"2) Join a lobby\n" +
"If a friend sends you a lobby-id to a private lobby, you may enter it here to " +
"If a friend sends you a code for a private lobby, you may enter it here to " +
"join them.\n" +
"\n" +
"3) Quick join\n" +
"Are all you friends busy? Want a new challenge? Then join an internet stranger " +
"Are all your friends busy? Want a new challenge? Then find an internet stranger " +
"to play with online.",
"4) Access the leaderboard\n" +
"Want to know how you're doing? Go to the leaderboard to see the top 10 players " +
"globally.\n" +
"globally, and how you compare.\n" +
"\n" +
"5) How to play\n" +
"To open the tutorial, press the \"How to play\"-button.\n" +
"\n" +
"6) Change username\n" +
"To change you username shown in the leaderboard, press the text field in the " +
"To change your username shown in the leaderboard, press the text field in the " +
"upper right corner.\n"
),
TutorialStep(
......@@ -52,7 +52,7 @@ class TutorialState : GameState() {
TutorialSprite.CREATE_LOBBY,
"Create a Lobby",
"When the text at the top says \"Waiting for opponent\", your lobby is " +
"available to join. You may now send the lobby id to a friend, and ask them to " +
"available to join. You may now send the lobby ID to a friend, and ask them to " +
"enter it on the \"Join lobby\"-screen, which is available from the main menu. " +
"When they have done so, the \"Start battle\"-button will appear in the lower " +
"right corner. Press this button to start the game."
......@@ -62,32 +62,33 @@ class TutorialState : GameState() {
"Join a Lobby",
"To play with a friend, one of you have to create a private lobby through " +
"the \"Create lobby\"-screen. That user then becomes the host. The other user " +
"then enters the lobby id in the text field and press the \"Join\"-button. " +
"then enters the lobby ID in the text field and presses the \"Join\"-button. " +
"The game will begin once the host presses the \"Start battle\"-button on " +
"their screen."
),
TutorialStep(
TutorialSprite.QUICK_JOIN,
"Quick Join",
"To pair up with a random opponent online, simply wait until one becomes " +
"available. When an opponent is found, you will automatically start to battle."
"To pair up with a random opponent online, simply press this and wait until " +
"one becomes available. When an opponent is found, you will automatically start" +
"to battle."
),
TutorialStep(
TutorialSprite.LEADERBOARD,
"Leaderboard",
"On the leaderboard you can see the score of the top 10 players globally. " +
"Winning a battle earns you 1 point, losing a battle retracts 1 point, and " +
"neither user will receive or loose points if it’s a tie."
"neither user will receive or lose points if it’s a tie."
),
TutorialStep(
TutorialSprite.BATTLE_GENERAL,
"Battle: General",
"When in a battle you will see your units start on the left side and " +
"always facing right, while your opponents units starts on the right side and " +
"always face left. The dagger-icon on the hero-icon shows whose turn it is.\n" +
"always facing right, while your opponent's units start on the right side and " +
"always face left. The dagger-icon on the hero-avatar shows whose turn it is.\n" +
"\n" +
"There may be several obstacles which units have to move around. Beware that " +
"units may attack through obstacles if they have sufficient range.\n" +
"units may attack over obstacles if they have sufficient range.\n" +
"\n" +
"You can only move units, cast a spell or surrender during your own turn. " +
"Every action (move unit or cast spell) costs 1 action point, which each hero " +
......@@ -96,8 +97,8 @@ class TutorialState : GameState() {
TutorialStep(
TutorialSprite.BATTLE_MOVE_AND_ATTACK,
"Battle: Move and Attack",
"To move a unit, press on it to select it. The units stats will then be " +
"shown in the scroll on the left side of the screen.\n" +
"To move one of your units, tap it to select it. The unit's stats will then " +
"be shown on the scroll on the left side of the screen.\n" +
"\n" +
"The orange highlight shows the selected unit, the blue highlights show where " +
"that unit can move to, and red highlights show enemy units the unit can attack. " +
......@@ -110,7 +111,7 @@ class TutorialState : GameState() {
TutorialSprite.BATTLE_SPELL,
"Battle: Spell Casting",
"During your turn you can cast a hero spell, which is different for each " +
"hero. Press the \"Cast spell\"-button to open the spell-info, and then confirm " +
"hero. Press the \"Cast spell\"-button to see the spell-info, and then press yes " +
"to cast it. Casting a spell costs one action point."
)
)
......
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