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This fixes a crash when BattleController would pick a unit to target using EphemeralAllegiance, and then that unit would move before the spell was applied. AdrenalineShot was correspondingly changed to apply on turnsSinceCast = 1, and extended with 1 turn duration, to keep the past behavior. EphemeralAllegiance was also extended with 1 duration because it's not much help the first turn, since the caster presumably has used their action points. Closes #64